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Giant build after Cooldown nerf

ironman12348ironman12348 Posts: 41 Arc User
Hey, forum mates! I found Cryptic is going to reduce cooldown reduction by gear and int. Now i have 1 simple question: How to make efficient giant growth build with Miniaturization Drive stacking?

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  • riveroceanriverocean Posts: 1,690 Arc User
    edited August 2015
    Here's my take on a Giant Growth Hybrid. With approx 540 INT I'm getting +20% CDR from INT plus 25% CDR from Second Wind. Additional cool down comes from a Mask of Speed & blue INT gear (including Hospitable eyepiece). That puts minidrive on a 14 sec CDR. Just enough to stack it. This is a very clicky build. I'm managing by spamming Havoc Stomp and clicking Mini Drive whenever it's up.

    PowerHouse (Link to this build)

    Name: Mighty Monolith

    Archetype: Freeform

    Super Stats:
    Level 6: Recovery (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Hero
    Level 6: Relentless
    Level 9: Negotiator
    Level 12: Quick Recovery
    Level 15: Physical Conditioning
    Level 18: Body and Mind
    Level 21: Healthy Mind

    Powers:
    Level 1: Clobber
    Level 1: Mighty Leap (Nailed to the Ground)
    Level 6: Unleashed Rage (Rank 2, Rank 3)
    Level 8: Aura of Arcane Clarity (Rank 2, Rank 3)
    Level 11: Demolish (Rank 2, Rank 3)
    Level 14: Enrage (Giant Growth)
    Level 17: Havoc Stomp (Rank 2, Rank 3)
    Level 20: Miniaturization Drive (Reciprocating Gizmo)
    Level 23: Resurgence (Evanescent Emergence)
    Level 26: Aggressor (Rank 2, Rank 3)
    Level 29: Haymaker (Rank 2, Rank 3)
    Level 32: Nanobot Swarm (Rank 2, Rank 3)
    Level 35: Masterful Dodge
    Level 38: Molecular Self-Assembly

    Travel Powers:
    Level 6: Superjump (Rebounding Resilience)
    Level 35: Teleportation

    Specializations:
    Recovery: Gear Utilization (3/3)
    Recovery: Withstand (2/2)
    Recovery: Super Charged (3/3)
    Recovery: Second Wind (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Recovery Mastery (1/1)



    I'm also relying on Guardicator to make up for some the squishiness of AoAC. Onslaught Gear + Guardicator is giving me about +88% damage resist. I'm sure all of these stats would be much better with Purple INT secondaries. I don't have any of those so making due with what's available. This isn't as tanky as the old Giant Growth builds.. but it gets the job done.
    Post edited by riverocean on
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  • nacito#6758 nacito Posts: 984 Arc User
    T_T
    so you'll have to be intelligent to get bigger .-.
    Just another reptile lover, known in game as @nacito
    4hszgc1knoyo.png

    This is a big journey, so far if you're reading this, wish you a good day
  • vonqballvonqball Posts: 939 Arc User
    How much is AoAC doing for you vs going with AoPM? With the latter, you would have more int (=more cooldown reduction), and higher secondary superstats to power second wind.
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