So this thread has kind of badly derailed . But I do want to bring it back to what's on test right now. I was chatting with a friend and apparently the taunt on the new gear is very good. He claimed his tank was able to hold aggro in the training room with it - even though the person he was teamed with was doing heavy damage.
Has anyone else tested this out? Because equipment that improves a tanks Taunting is big news. And it's something we've all seemed to have overlooked.
That is great... so great that it should be more readily available to the population
Onslaught Gloves of The Sniper + Shoulder Launcher: Bug When using Onslaught Gloves of the Sniper with Shoulder Launcher, the Onslaught Burst happens repeatedly in the period between Shoulder Launcher is activated and when it actually fires ( this is also an issue that happens when using Shoulder Launcher with Anguish from the Avenger specialization tree )
Thinking about it some more I'm not sure how I feel about that tanking secondary. We have changes going through right now designed to get us away from "Everyone has the same piece of gear in this slot", and now this tanking secondary means that every tank is going to be wearing the same piece of gear. Is it going to turn into a situation of "don't bother trying to tank until you've farmed this piece of gear"?
It's gonna be more like... "Don't bother holding aggro over tanks who have farmed this piece of gear till you get it".
Hey, I always figured, if you want the aggro, you can have the aggro, I'll just keep picking on the boss while he's ignoring me. No problem here!
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
The onslaught defenders aren't quite as bad as they were before, though with no self heal or ability to regenerate health they still deal quite a bit of damage.
I also see the cost of the powers has been reduced though 10,000 villain tokens is still a lot of grinding. That will require killing 2,000 (1,850 with the two dailies) onslaught defenders. The cost of the gear is still pretty high though at 5000 tokens per item.
Speaking of gear I thought it was nice having gear for the primary slots in there. Having only secondaries in the onslaught vendor makes that 5,000 kills (For all three slots) seem like an even worse grind.
Also as secondaries they are underpowered, compared to the vigilantes pieces from the Q vendor. The Onslaught tights of fitness for example onl gives 533 health and 14 defense, whereas the vigilante piece might have less health and defense but it boosts your primary stat.
Bug: (at least I hope this is a bug) healing an onslaught defender/target does not flag you. I don't know if this affects healing players with the onslaught engagement buff.
While healers should be useful being able to sit back and heal with out risk of being attacked seems bad.
I think Onslaught targets should be bonus objectives for the Daily, providing a significant amount of extra tokens on defeating all 3.
Problem is, it's really easy to get kills by exploit, and at least the requirement to hit three targets puts a lower time and effort limit on completing the daily.
Problem is, it's really easy to get kills by exploit
Are there plans in the works to fix this?
Not that have been mentioned by the devs. You can't really make it impossible, but something like a survival time requirement would make it slow at least.
We are keeping the shard locked until this afternoon when we will update it with an even newer version.
Uh, I hate to sound like a Idiot, but, timezones son, so what excaly is the afternoon?, its the 2nd of September for me and he posted this the 1st and Im seen-in no update brah
We are keeping the shard locked until this afternoon when we will update it with an even newer version.
Uh, I hate to sound like a Idiot, but, timezones son, so what excaly is the afternoon?, its the 2nd of September for me and he posted this the 1st and Im seen-in no update brah
You're like a day behind.. she posted that yesterday. And you can see from the other posts that people have already been on.
We are keeping the shard locked until this afternoon when we will update it with an even newer version.
Uh, I hate to sound like a Idiot, but, timezones son, so what excaly is the afternoon?, its the 2nd of September for me and he posted this the 1st and Im seen-in no update brah
You're like a day behind.. she posted that yesterday. And you can see from the other posts that people have already been on.
Onslaught Gear changes. Gear names and icons need to be changed to look like secondaries. They need to boost all our superstats instead of having no stats on them. Their costs need to be reduced to reflect them being secondaries and so they don't take months to farm one set for one character.
As for Onslaught Villains themselves, their travel power needs to last longer to get from location to location quicker.
I cleaned up some posts. I understand that not talking publicly about exploits can be frustrating, but the PTS thread is not the place to debate forum policy. Please stay on-topic.
Fixing an exploit takes development time, and it is up to the developers' discretion to weigh that exploit's importance against other development concerns. The best we can do is inform them, and hope that resources are available for a timely fix.
Until an exploit is fixed, revealing it on a public forum risks increasing its abuse in-game. Please inform a developer or moderator privately about exploits. Asking them to ask you is not an efficient way to relay information.
Unfortunately, the recent removal of the forum PM system has closed one avenue of communication. If you would like me to forward an exploit to a developer, I have my Arc Message settings adjusted to allow messages from everyone (remember to adjust your own settings if you would like a reply).
I doubt it will go live like it is now, this is still fairly early testing phases.
Glad, to see otherwise, Im still waiting for the Mind Control Power tho.
Also if they want to shut comments then, rather sort them, I whold also like to ask, when will the update be out on the PTS, as I live in Europe I have no idea what time it is over at Devs
when will the update be out on the PTS, as I live in Europe I have no idea what time it is over at Devs
I believe the update that ladygadfly referenced on September 1st is currently active on the Test Server. When time-of-day is referenced, it is generally safe to assume that it is Server Time (Pacific Daylight Time) unless otherwise stated.
Also if they want to shut comments then, rather sort them, I whold also like to ask, when will the update be out on the PTS, as I live in Europe I have no idea what time it is over at Devs
They are GMT-7
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
I think the Onslaught targets should give a lot more than 5 tokens per one, what's the point in going around from target to target to kill them if you'd need to kill 1000 of them to get a single secondary.
And on the case of the secondary's, as they are without being able to mod them they are not worth it over vigilante at all or even close to on par.
Also on the case of the rewards who is going to kill 2000 of these guys just to get the grond power which even without a CD is probably one of the stickiest ability's with nothing really to it. I would suggest you add a stun or knock to it atleast if you aren't going to increase the actual damage, or atleast some kind of debuff to give a point in having the power. The animation used on it which doesn't really work as an animation (you can bind a emote to it and it'll do the emote instead) is really not interesting or satisfactory to use.
And on the case of the secondary's, as they are without being able to mod them they are not worth it over vigilante at all or even close to on par.
Well to be fair, a number of people on this very thread complained about the new gear being primaries. I.E. they felt it cheapened their efforts in getting Justice gear. And a few people also recommended the gear be made secondaries. So the dev team listened and did exactly what they were asked to do by us...
I'm personally not a fan of these being secondaries, but the majority has spoken.
Feedback to Dev Team:
Can the Bastion passive please, please, please get it's taunt function back. Right now the set has been nerfed heavily. Adding taunt back to Bastion makes at least one piece of gear extremely useful for a lot of builds. Many people, including myself, were very excited about giving tank builds more taunt options. Taunting and holding aggro is a continuous issue in this game and that passive would help out a lot.
And on the case of the secondary's, as they are without being able to mod them they are not worth it over vigilante at all or even close to on par.
Well to be fair, a number of people on this very thread complained about the new gear being primaries. I.E. they felt it cheapened their efforts in getting Justice gear. And a few people also recommended the gear be made secondaries. So the dev team listened and did exactly what they were asked to do by us...
I'm personally not a fan of these being secondaries, but the majority has spoken.
I think we all assumed they would be moddable . . . but now that I think about it that may have been a bad assumption.
We haven't seen new secondary gear in ages. I think it's perfectly fine that they be secondaries. That way rampages would be relevant activities still.
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My super cool CC build and how to use it.
Looks like it's back up right now.
Bug
When using Onslaught Gloves of the Sniper with Shoulder Launcher, the Onslaught Burst happens repeatedly in the period between Shoulder Launcher is activated and when it actually fires ( this is also an issue that happens when using Shoulder Launcher with Anguish from the Avenger specialization tree )
My super cool CC build and how to use it.
You were saying?
Wonder if they have a bug where their damage keeps continually escalating with time or something.
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Block timing explained
My super cool CC build and how to use it.
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I also see the cost of the powers has been reduced though 10,000 villain tokens is still a lot of grinding. That will require killing 2,000 (1,850 with the two dailies) onslaught defenders. The cost of the gear is still pretty high though at 5000 tokens per item.
Speaking of gear I thought it was nice having gear for the primary slots in there. Having only secondaries in the onslaught vendor makes that 5,000 kills (For all three slots) seem like an even worse grind.
Also as secondaries they are underpowered, compared to the vigilantes pieces from the Q vendor. The Onslaught tights of fitness for example onl gives 533 health and 14 defense, whereas the vigilante piece might have less health and defense but it boosts your primary stat.
While healers should be useful being able to sit back and heal with out risk of being attacked seems bad.
Epic Stronghold
Block timing explained
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Epic Stronghold
Block timing explained
Oh, well I live in Europe, so yeah that's why
This post has been edited to remove content which violates the PWE Community Rules and Policies -CB
As for Onslaught Villains themselves, their travel power needs to last longer to get from location to location quicker.
Thats 200 player kills (600 for full set). Which is still almost asking far too much of a neardead game for 1 piece of -meh- gear.
The daily reward needs a tweak.
Fixing an exploit takes development time, and it is up to the developers' discretion to weigh that exploit's importance against other development concerns. The best we can do is inform them, and hope that resources are available for a timely fix.
Until an exploit is fixed, revealing it on a public forum risks increasing its abuse in-game. Please inform a developer or moderator privately about exploits. Asking them to ask you is not an efficient way to relay information.
Unfortunately, the recent removal of the forum PM system has closed one avenue of communication. If you would like me to forward an exploit to a developer, I have my Arc Message settings adjusted to allow messages from everyone (remember to adjust your own settings if you would like a reply).
Also if they want to shut comments then, rather sort them, I whold also like to ask, when will the update be out on the PTS, as I live in Europe I have no idea what time it is over at Devs
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
And on the case of the secondary's, as they are without being able to mod them they are not worth it over vigilante at all or even close to on par.
Also on the case of the rewards who is going to kill 2000 of these guys just to get the grond power which even without a CD is probably one of the stickiest ability's with nothing really to it. I would suggest you add a stun or knock to it atleast if you aren't going to increase the actual damage, or atleast some kind of debuff to give a point in having the power. The animation used on it which doesn't really work as an animation (you can bind a emote to it and it'll do the emote instead) is really not interesting or satisfactory to use.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
I'm personally not a fan of these being secondaries, but the majority has spoken.
Feedback to Dev Team:
Can the Bastion passive please, please, please get it's taunt function back. Right now the set has been nerfed heavily. Adding taunt back to Bastion makes at least one piece of gear extremely useful for a lot of builds. Many people, including myself, were very excited about giving tank builds more taunt options. Taunting and holding aggro is a continuous issue in this game and that passive would help out a lot.
Apologies for the late post.