I'm pretty sure INT is going to suffer severely as a stat though, what is there to make it unique anymore after this?
Nerfing cooldown reduction from GEAR makes sense, unlike nerfing INT to the same degree.
INT still has cost reduction on powers, increases energy return on MSA, grants stealth sight, and can still reduce cooldowns to a lesser extent. As a primary superstat, you can still get crazy hold strength with it, gain a large amount of defense penetration, and grant yourself a mini AoPM. You also have the option to gain damage from it through Concentration or Aspect of the Infernal. INT was an overloaded superstat in my opinion, so I don't think it'll be in a bad spot after (if) the changes go through.
I agree the majority of the nerf should have been to gear, but I don't think this is the worst that can happen either.
I'm pretty sure INT is going to suffer severely as a stat though, what is there to make it unique anymore after this?
Nerfing cooldown reduction from GEAR makes sense, unlike nerfing INT to the same degree.
INT still has cost reduction on powers, increases energy return on MSA, grants stealth sight, and can still reduce cooldowns to a lesser extent. As a primary superstat, you can still get crazy hold strength with it, gain a large amount of defense penetration, and grant yourself a mini AoPM. You also have the option to gain damage from it through Concentration or Aspect of the Infernal. INT was an overloaded superstat in my opinion, so I don't think it'll be in a bad spot after (if) the changes go through.
I agree the majority of the nerf should have been to gear, but I don't think this is the worst that can happen either.
Wait, you mean cooldown reduction wasn't the sole thing that Int did? But the way people around here are talking I was sure that was all it did! /sarc
As Purin just pointed out, all the claims that Int will be gutted are just hyperbole. It won't even seriously be affected, since people generally use gear to reduce their cooldowns.
Int still has plenty to it and will still be a great stat for many builds.
Seriously, all the characters in my roster that use INT as primary will still be using INT as a primary. Claiming that INT is ruined demonstrates a lack of understanding that makes me ignore the rest of a person's post.
Heck, I didn't even know that INT reduced cooldowns! I take it for the cost reduction, the stealth sight, and because it's supposed to be an intelligent character (Patchwork, for instance, who used to build gadgets for heroes until Talos blew up her lab).
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Yes, they can - the SVs will be able to target each other.
And Clark can't dodge for beans. Must've been after the nerf.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
One big negative I can see - it's gonna make RPing in random overworld spots in MC VERY difficult. At any point, a villain could just drop on your head and wreck your day.
What? You mean like in a *GASP* superhero comic book?
Where is the add rep button? Or even a like button? Also, quotes seem to be broken.
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Hmm.... I was also hoping to create my own villian, choose my villians' powers and cause consistent havoc like robbing banks and jewelry stores, threatening NPC's, set fires to important buildings, work with signature villians, fight the Champions one on one or challenge the team with my own villian team.
This new content seems boring to me; all you do is "become" a signature villian and battle a team of heroes and/or another signature villian and it is limited to Millenium City. Basically, it's an ongoing zone PVP event that is fast-paced (hmmm.. sounds more like a MOBA perhaps). I am curious enough about it to test it on the PTS, though.
Questions: Will the devices be account or character bound? Will they expire? Will they stack? Will they be tradable/saleable?
it's a mission item. You get the mission, you get the item. So it will be bound to character.
Do we know the name of the mission and/or who we go to to pick it up?
On your map you'll see a few new icons. "Onslaught Agent" and "Onslaught Target". When you log in, you'll get a mission to go to the Agent. Once there, you can get the actual mission to take out 3 Onslaught Targets, and a mission to fight the Onslaught Villains. The first one is where you pick which character you want to play, and it gives you that token.
it's a mission item. You get the mission, you get the item. So it will be bound to character. Do we know the name of the mission and/or who we go to to pick it up?
There are three onslaught vendors (one in each part of the city), who give out the mission and item and also provide stores for the onslaught gear.
Comments
INT still has cost reduction on powers, increases energy return on MSA, grants stealth sight, and can still reduce cooldowns to a lesser extent. As a primary superstat, you can still get crazy hold strength with it, gain a large amount of defense penetration, and grant yourself a mini AoPM. You also have the option to gain damage from it through Concentration or Aspect of the Infernal. INT was an overloaded superstat in my opinion, so I don't think it'll be in a bad spot after (if) the changes go through.
I agree the majority of the nerf should have been to gear, but I don't think this is the worst that can happen either.
Wait, you mean cooldown reduction wasn't the sole thing that Int did? But the way people around here are talking I was sure that was all it did! /sarc
As Purin just pointed out, all the claims that Int will be gutted are just hyperbole. It won't even seriously be affected, since people generally use gear to reduce their cooldowns.
Int still has plenty to it and will still be a great stat for many builds.
- David Brin, "Those Eyes"
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Could two Gronds fight each other? Anyone know?
And Clark can't dodge for beans. Must've been after the nerf.
- David Brin, "Those Eyes"
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Could Grond fight the Mega-Destroid from the Destroids Rise Again OM?
Oooooh, if so are we gonna see a bunch of Gronds ganging up on the Giant Evil Teddybear? >:) I think we'd all love to see that!
That was the point?
Learn to Block.
And playing by myself since Aug 2009
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What? You mean like in a *GASP* superhero comic book?
Where is the add rep button? Or even a like button? Also, quotes seem to be broken.
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Epic Stronghold
Block timing explained
Has he even trained at all in fighting technique?
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it's a mission item. You get the mission, you get the item. So it will be bound to character.
Do we know the name of the mission and/or who we go to to pick it up?
Epic Stronghold
Block timing explained