I had this odd idea to combine Single Blade & Gadgeteering...
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Dexterity (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The GlacierLevel 6: Covert Ops TrainingLevel 9: Survival TrainingLevel 12: Field Ops TrainingLevel 15: AcrobatLevel 18: CoordinatedLevel 21: Healthy MindPowers:Level 1: Reaper's TouchLevel 1: Reaper's Caress (Rank 2, Rank 3)Level 6: Scything Blade (Rank 2, Swallowtail Cut)Level 8: Regeneration (Rank 2, Rank 3)Level 11: Form of the Swordsman (Cut Where it Counts)Level 14: Dragon's Bite (Rank 2, Cull the Weak)Level 17: Miniaturization Drive (Rank 2, Rank 3)Level 20: Molecular Self-AssemblyLevel 23: Sonic Device (Rank 2, Rank 3)Level 26: Bionic Shielding (Rank 2, Rank 3)Level 29: Toxic Nanites (Rank 2, Rank 3)Level 32: Entangling Mesh (Sapping Solution)Level 35: Binding ShotLevel 38:Travel Powers:Level 6: AcrobaticsLevel 35:Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Upper Hand (2/3)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Mastery: Intelligence Mastery (1/1)
Comments
The build looks okay otherwise, considering the odd mix, though I'd prob pass on something like Mesh. The root won't be strong w/o CC bonuses, Toxic Nanites can Snare instead, and a lunge would prob be more practical as a cheap MSA trigger w/ some utility. I'd consider passing on Binding Shot for similar reasons, but also cause its somewhat expensive. An AD, an AO, and/or something like Nanobot Swarm could be good powers to take instead. Could also consider getting Shred w/ PS or Viper's Fangs for Shredded- the debuff is a big dps boost for SB, though potentially going out-of-theme.
Warden Mastery is also very good for SB, as building up bleeds takes rather heavy use of the combo.
- Be safe and have fun, champs - for science!
Here's a basic template ya can work from (more dps-oriented):
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1234ObGMHPK0000G000C103G70GA803A600DL057G00GE03CJ03DM00G2030000000000000mTP3SXU2MGB
- Be safe and have fun, champs - for science!
Also not sure which would be more ideal for such a build, Thermal Reverb or Steadfast... I'm thinking maybe Thermal since my SB attacks will already be giving back energy via FotS
Potential build for that:
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Chiller
Level 6: Acrobat
Level 9: Boundless Reserves
Level 12: Accurate
Level 15: Quick Recovery
Level 18: Impresario
Level 21: Amazing Stamina
Powers:
Level 1: Reaper's Touch
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Eruption (Rank 2, Magma Burst)
Level 14: Thermal Reverberation
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Brimstone (Rank 2, Aftershock)
Level 23: Reaper's Embrace (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Masterful Dodge
Level 32: Decimate
Level 35: Ego Surge (Nimble Mind)
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
WotW vs. Unstoppable is picking the dodge/avoid vs. the knock resist and energy on knock. Up to you. Setup in Brawler is another route to take it in. Warden or Dex Mastery are both good options here as well.. though if ya take Dex Mastery then you want to pass on severity gearing.
Other main premise, imo, is using Skewer's new Bleed chance w/ Reaper's Embrace, instead of using Reaper's Caress as the main bleed stacker. Then the build can be less combo-focused.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Clockwork
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Chiller
Level 6: Covert Ops Training
Level 9: Paramilitary Training
Level 12: Survival Training
Level 15: Accurate
Level 18: Boundless Reserves
Level 21: Acrobat
Powers:
Level 1: Reaper's Touch
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 6: Form of the Swordsman (Cut Where it Counts)
Level 8: Decimate
Level 11: Regeneration (Rank 2, Rank 3)
Level 14: Eruption (Rank 2, Magma Burst)
Level 17: Guard
Level 20: Reaper's Embrace (Rank 2, Rank 3)
Level 23: Brimstone (Rank 2, Aftershock)
Level 26: Thermal Reverberation
Level 29: Conviction/Absorb Heat (Rank 2, Rank 3)
Level 32: Miniaturization Drive (Rank 2, Rank 3)
Level 35: Power Chord (Rank 2, Rank 3/Rock Concert)
Level 38: Vicious Descent
Travel Powers:
Level 6: Acrobatics
Level 35:
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!