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Psionic Detective Type Toon?

jennabeezyjennabeezy Posts: 42 Arc User
Hi Everyone..., so I'm working on new FF toon, and as some of you may know, I believe in being versatile with my toons. In terms of Dungeons and

Dragons players, you might say I always preferred a Cleric or Ranger, because they could do a little bit of everything, to get out of a bad situation.

So. with a FF, you have different ways of doing this. I know, I know... some people who have looked at my builds question why I might include two

slotted passives. Well, it's because it's a Free Form toon, and one of their best "powers" is that they can switch roles, or "shift gears" as I call it. If they

were a car, you might say they can switch between 2 wheel drive, or all wheel drive depending on the circumstances., so without further ado... here is

the build I'm toying around with currently...

http://powerhouse.nullware.com/powerhouse.html?v=11&n=the

%20Mindinator&d=1362bhbdfjcH1707201F2087505DC05F803FA00I900FG03FB00F303F503K705D700O6032KbJ0E463bhy

PowerHouse [url=http://powerhouse.nullware.com/powerhouse.html?

v=11&n=the%20Mindinator&d=1362bhbdfjcH1707201F2087505DC05F803FA00I900FG03FB00F303F503K705D700O6032KbJ0E463bhy](Link

to this build)
[/url]


Name: the Mindinator

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Presence (Secondary)
Level 15: Dexterity (Secondary)

Talents:
Level 1: The Scourge
Level 6: Survival Training
Level 9: Covert Ops Training
Level 12: Paramilitary Training
Level 15: Sniper Training
Level 18: Jack of All Trades
Level 21: Martial Training

Powers:
Level 1: Boomerang Toss (Rank 2)
Level 1: Mind Break (Crippling Challenge)
Level 6: Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 8: Night Warrior (Rank 2, Silent Running)
Level 11: Empathic Healing (Rank 2, Rank 3)
Level 14: Manipulator
Level 17: Defiance
Level 20: Mental Storm (Rank 2, Rank 3)
Level 23: Telepathic Reverberation
Level 26: Shadow of Doubt (Rank 2, Rank 3)
Level 29: Mental Leech (Rank 2, Rank 3)
Level 32: Ebon Void (Rank 2, Voracious Darkness)
Level 35: Smoke Bomb
Level 38: Sigils of Radiant Sanctuary (Rank 2, Rank 3)

Travel Powers:
Level 6: Rainbow Flight (Rank 2)
Level 35: Teleportation

Specializations:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (1/3)
Constitution: Armored (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Twist Fate (1/2)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Sentry Mastery (1/1)



Now, the basic concept / backstory is that she's a cross between Rachel Grey (from X-Men, and not the Uber-Powerful Phoenix version from Excalibur, which I collected like a drug addict), and Bat-Girl, who uses her wits and gadgets and gizmos, but has no real Meta-Human powers, BUT, after her run-ins with the PSI villain group, it unlocked her own latent psionic abilities. And, as she is a friend of Witchcraft and Defender, when they detected that

something was distracting Spree, they took her to their headquarters, and fixed her, making her even more powerful than those PSI punks!

So, I want her to be a "bat-girl" type of character (but of course, without the ridiculous mask), but with some Rachel Grey telepathic, and maybe telekinetic abilities as well, to help her solve crimes. She may even wear just regular looking street clothes... I mean, after all, the villains are gonna be LOOKING for superhero costumes.

Now, she uses stealth most of the time so as to hit hard and fight, but if it turns out to be a tough fight, I threw in a secondary Slot power, Defiance,

(and Yes CON is one of her SS's)

DEX is thrown in because of it's over all usefulness, amd PRE because later on in the build, I tend to make her a "late-bloomer", getting more into the

Telepathy stuff.

My basic premise was that some of the telepathy abilities do not break stealth. Of course, I'm not sure if that's from the Congress of Selves stealth or

from just any stealth like from Night Warrior. I still can't be sure, so maybe you guys can help me find out.

It's because I stumbled across this thread a few weeks ago, and it's stuck in the back of my mind ever since;

http://www.arcgames.com/en/forums#/discussion/252928/attacks-that-dont-break-stealth

So... Picture this... a really, really sneaky Bat-Girl / Rachel Grey type character, who uses telepathic abilities, and "psycho-rangs", but in the heat of

batlle (like when out-numberred she can turn on her battle armor to Battle Mode, which locks out stealth, but makes her much tougher (switching to

Protector mode basically). And if that's not enough, she can use Smoke Bomb to bail.

Now My question is... what should I use for my Energy Unlock? Telepathic Reverberation, or MSA? I can't decide... and maybe you guys and gals out

there know of an even better option I could use... or maybe you've even tried something similar to this, and have some hints and tricks I haven't

thought of yet!

Anyways, sorry for going on so long, and thank you very much for any advice you can offer me! :)

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    Keep in mind that most direct damage and healing powers will break Sneak. Ya can also slip away using Palliate/Absolve in a pinch (or via Evasive Maneuvers w/ SoM, if its fitting), as alternatives to Smoke Bomb.

    I assume Mind Break w/ CripC was added in there just for tanking purposes w/ Defiance. Since ur using TP Reverb, though, you'll get better mileage outta Ego Blast w/ Mind Opener. For tanking ya can get CripC and MO on Ego Blast, or just use R2 + MO for more dps. I'd consider replacing Mental Leech w/ Ego Sprites, mostly cause I find that sprites are a bit better as AoE when stacked twice. I'd also prob drop the Radiant sigils for an Active Defense, or use Ebon sigils (since they won't lower ur aggro if ur trying to tank).

    The build looks pretty good, for an odd mix that tries different things. I'd consider taking Vindicator over Sentry, though. Or maybe take Overseer if using Ego Blast + heal powers. Con PSS wouldn't be a good pick for dps, but for a build that can tank and wants knock resist, its fine. You'd want to focus ur gear mostly on Con and Pres here.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jennabeezyjennabeezy Posts: 42 Arc User
    Thanks for the quick reply Flow! ^_^

    So, how about this.... would this maybe be better?
    Still open to ideas and suggestions :)

    PowerHouse http://powerhouse.nullware.com/

    Link to this build: http://powerhouse.nullware.com/powerhouse.html?v=11&amp;n=the Mindinator 2&amp;d=1362bhbdfjcH1707200F10a7505DC05F803FA01I900FG03FB00F705FE05K704D7007M052KbI3byZ3bhy

    Name: the Mindinator 2

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Presence (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Scourge
    Level 6: Survival Training
    Level 9: Covert Ops Training
    Level 12: Paramilitary Training
    Level 15: Sniper Training
    Level 18: Jack of All Trades
    Level 21: Martial Training

    Powers:
    Level 1: Boomerang Toss
    Level 1: Ego Blast (Mind Opener, Crippling Challenge)
    Level 6: Ricochet Throw (Rank 2, Microelectronic Controllers)
    Level 8: Night Warrior (Rank 2, Silent Running)
    Level 11: Empathic Healing (Rank 2, Rank 3)
    Level 14: Manipulator (Rank 2)
    Level 17: Defiance
    Level 20: Mental Storm (Rank 2, Rank 3)
    Level 23: Telepathic Reverberation
    Level 26: Ego Sleep (Rank 2, Plagued by Nightmares)
    Level 29: Summon Nightmare (Rank 2, Night Terror)
    Level 32: Ebon Void (Voracious Darkness)
    Level 35: Smoke Bomb
    Level 38: Bolas (Rank 2, Nailed to the Ground)

    Travel Powers:
    Level 6: Rainbow Flight (Rank 2)
    Level 35: Teleportation

    Specializations:
    Constitution: Unyielding (2/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Deflection (1/3)
    Constitution: Armored (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Mastery: Constitution Mastery (1/1)

    In power spot 26, I couldn't decide between Ego Sprites or Ego Sleep. If I can go back into Stealth fast enough and then lay into them with another Ricochet Throw, it might be more effective than the damage of the Sprites, unless I'm wrong? Also, it might be possible for me to go into single target attacks if I sleep a whole crowd of them. Heh heh, this is a new concept for me... never tried a character that could do either / or. @_@ (googly eyes)
    :o
  • flowcytoflowcyto Posts: 12,859 Arc User
    You'll want to fully rank NW as the passive, and ya dun need to rank Manip as the toggle, so I'd swap those ranks around. I also prob wouldn't bother ranking Ego Sleep normally (the EN adv is fine, though), if ur sticking with that. Although the Summon Nightmares can be good w/ Night Terror, Ego Sprites are easier to setup as AoE than using the summons on each target. Also, though RThrow is good from Sneak, it won't proc Manip, so there's still room for others powers there in AoE if ya like. Its really all up to you- how ya want to build to look and feel. I'd practice it on the PTS and/or in the PH battle stations to see how you like using the diff options vs normal enemies.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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