I'm liking the above build flow has there was wondering what changes you would do if you wanted regen ran for the passive(I know less damage) and taking heat wave in there I like its single target fx it applies I'd say that either pyre or flashfire could be the replacement for heat wave. With going regen would Resurgence be a power to take to or do not all regen builds need it with that being said would any of the ability scores or Specializations change?
Awesome to the build guru's that respond and my u have an actual superhero origin story happen to you and you get some really cool super power (I'm hoping for Telekinesis or some sort of Teleport power myself )
If ya wanna take Regen and the Hybrid role for more sturdiness then go ahead. The build won't suffer much energy-wise from it. Nothing else really has to change, unless you to plan on making this an actual grouping tank and not just a dps or dps-hybrid.
If ya wanted to use Heatwave for its debuff (I dun consider it necessary, but if ya want it..) then I'd prob keep Flashfire, since guarantees a CF proc on anything hit w/ it, and unlike Pyre it doesn't require being close and fully charging an AoE for the fire patch. Could also nix Rebirth instead, potentially.
Resurgence is fine w/ Regen, but its not really needed either. MD would be better as a pure tanking cd as long as ur under heavy fire while using it, whereas Resurgence functions a bit differently as just being a huge singular heal. Both can be fine, but for a bit different reasons. I'd prob stick w/ MD first, though.
Comments
(edited build to correct the missing toggle)
PowerHouse (Link to this build)
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Boundless Reserves
Level 12: Investigator
Level 15: Quick Recovery
Level 18: Negotiator
Level 21: Amazing Stamina
Powers:
Level 1: Throw Fire
Level 1: Fireball (Rank 2, Unstable Accelerant)
Level 6: Fiery Form (Rank 2, Rank 3)
Level 8: Thermal Reverberation
Level 11: Concentration
Level 14: Conflagration (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Masterful Dodge
Level 23: Flashfire (Rank 2, Rank 3)
Level 26: Pyre (Rank 2, Backdraft)
Level 29: Palliate (Absolve)
Level 32: Fire Snake (Rank 2, Trail Blazer)
Level 35: Ego Surge (Nimble Mind)
Level 38: Rebirth
Travel Powers:
Level 6:
Level 35:
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
- Be safe and have fun, champs - for science!
Yea, thanks for picking that up. I'd prob just drop Fire Shield or Rebirth and put Conc somewhere early.
- Be safe and have fun, champs - for science!
Awesome to the build guru's that respond and my u have an actual superhero origin story happen to you and you get some really cool super power (I'm hoping for Telekinesis or some sort of Teleport power myself )
If ya wanted to use Heatwave for its debuff (I dun consider it necessary, but if ya want it..) then I'd prob keep Flashfire, since guarantees a CF proc on anything hit w/ it, and unlike Pyre it doesn't require being close and fully charging an AoE for the fire patch. Could also nix Rebirth instead, potentially.
Resurgence is fine w/ Regen, but its not really needed either. MD would be better as a pure tanking cd as long as ur under heavy fire while using it, whereas Resurgence functions a bit differently as just being a huge singular heal. Both can be fine, but for a bit different reasons. I'd prob stick w/ MD first, though.
- Be safe and have fun, champs - for science!