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Known Power Bugs

carrionbaggagecarrionbaggage Posts: 712 Community Moderator
edited September 2015 in Gameplay Bugs
About This Thread
This first two comments provide a summary of all issues. For details of each bug, please see the follow-up posts. If a developer would like more information regarding potential exploits, please PM me.

Exploits
When a power bug can give a player a significant and potentially unintended advantage, that bug may be considered an exploit. Please do not post exploits publicly. If you would like to mention such a bug (or are wondering whether a bug may fit exploit criteria), PM it to me to err on the side of caution. I'm keeping track of such bugs on an unposted list that will be sent privately to the developers.

Discussion
If you would like to add a forum-safe bug to the list, feel free to post it in a comment or a PM. If you would like to argue an opinion about a particular bug, please keep your argument brief and limited to a single post. I appreciate everyone's passion for power performance, but I would prefer to keep this thread neutral in opinion and avoid prolonged debates. Once both sides of an argument are presented, the final decision is up to the developers.
Post edited by carrionbaggage on
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Comments

  • raighnraighn Posts: 2,340 Arc User
    Sigils of Ebon Weakness
    The debuff provided by Sigils of Ebon Weakness stack with itself visually on enemies caught within the radius of multiple sigils, however the effect of the debuff does not. Either the visual stacks or the non-stacking effect is in error and should be fixed. I have thoroughly tested this, it does not matter if the enemy has 1, 2, or 5 stacks of Ebon Weakness on them their damage is reduced by the exact same amount.​​
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • aiqaaiqa Posts: 2,621 Arc User
    Rising knee and tractor beam do not respect knock resistances.
  • edited December 2015
    Copy-paste from my old bugs thread, so it may contain duplicates with this threads bugs list.

    Powers:
    1. Sonic Device and Thunderclap don't stack Manipulator toggle.
    2. Inexorable tides should but doesn't get additional damage on knock resistant targets.
    3. Minidrive had scaling movement speed debuff before, now it's gone for some reason.
    4. Nanobot swarm's effect is still reduced by your own cd reductions.
    5. Summonable entity powers are not capable of crits.
    6. Decimate got additional 0.5 sec activation time.
    7. Uppercut advantage is super buggy old hold.
    8. Dragon Claw's advantage doesn't stops working till you leave combat after it hits enemy with it for the first time
    9. Beatdown's advantage doesn't work at all
    10. Expulse's advantage doesn't slow
    11. Heatwave does it's ticks only once per second, unlike every 0.5 second, like stated in tooltip
    12. Crushing Wave's advantage ignores knock resistance
    13. Dragon Kick's stun doesn't scale with level
    14. If your target stealth's or moves behind obstacle even for 0.5 second, your maintain attack would continue draining energy but no damage would be done even if targets gets back in line of sight. (Same with stealth)
    15. All cool-down skills, if interrupted at the moment when you click them by knock or hold go on cooldown without effect(includes instant spells like active defences, enrage etc.)
    16. Orbital Cannon's advantage can't crit (kinda makes that advantage useless for many builds)
    17. Bionic Shielding's advantage sometimes does base damage, instead of damage based on incoming damage(however i think it should deal always same demage, because after that nerf this advantage became useless in 90% of situations and is never worth picking over r3)
    18. Force Cascade applies knock resistance and consumes energy forms on tap vs players(works fine vs npc's)
    19. Swinging ignores roots\holds while swinging and can be toggled on even while being knocked(and it makes fall damage completely nullified if toggled even 0.1 sec before hitting ground)
    20. Form of the Tiger's movement speed boost doesn't stack with travel powers
    21. Ego Blade Breach's advantage does nothing vs blocking targets, only gives them free hold resistance
    22. Ego Weaponry's advantage heals can be dodged by user, making them heal for less
    23. Ego Blade Dash has scaling root, unlike Thunderbolt Lunge, where root duration stays the same regardless of rank(which is more useful for lunge-type powers imo) and was it a mistake of giving that lunge Disorient advantage? it doesn't synergize with power set at all, imo disorient advantage should be changed to Ego Leech granting advantage, because currently melee tk's have no reliable ways of stacking ego leech without picking ranged tk powers.
    24. Psychic Vortex's stun advantage does nothing
    25. Illumination bounces of Celestial Conduit can be dodged by players, making it heal for less
    26. Shadow Shroud's energy gain scales with Con (unlike other sheathes, which give their bonuses to everyone equally)
    27. Resurgence's break-free advantage doesn't work
    28. Howl's advantaged snare doesn't stack with other snares(should be given it's own slow imo)
    29. Defile's debuff doesn't take effect on first strike(unlike other debuffing powers like chest beam etc)
    30. Implosion's engine reverse repel no longer scales with power rank, while it did before. This never got fixed.
    31. Each time u get new aura effect on your character, animation of currently charged power bugs and repeats itself many times, like if u spammed taps ( can be easily seen on roomsweeper full charges, or when your molecular self-assembly procs first time, or inertial dampening field ticks, in cases like this animation repeats itself )
    32. Burning chi fist's dot should probably ignore shields and resistance fully, cos otherwise it's useless.
    33. Shock-wave's tp removal advantage doesn't apply Freedom, making it perma tp removal
    34. Telekinesis still not giving knock resistance to targets making it perma disable power if you have enough objects nearby
    35. Pets knock working players and ignoring\not giving resistance to them
    36. Some powers and devices like TK lance and Ice Grenades are still considered single target attacks, even though they are aoe. (needed for some specializations)
    37. Unfettered Strikes advantage on Masterful Dodge procs only once, and not each time when you dodge, like description states.
    38. Dragon's Wrath 2+advantage crits for less than rank 3 at 100%+ crit severity, probably same happens with all 30% bonus damage advantages)
    39. Thundering Kicks are not considered a combo attack.
    40. Edit-Not a bug
    41. When switching from 1 travel power to another with a charge, old travel power now instantly shuts down (started happening after that double travel power patch), making you fall from the sky quite often as a result.
    42. Versatility advantage on acrobatics doesn't stack with Unrelenting from Protector spec (only Unrelenting works then)
    43. Enrage doesn't improve bleed damage.
    44. If you take any +pet damage specs, it makes sorcery sigils do 0 damage in all cases.
    45. Endorphin Rush advantage on Enrage doesn't heal you on first tick, only on 2nd and 3rd one and now it doesn't scale it's duration with defiant stacks on you.
    46. Any normal root on enemy gets instantly broken once enemy uses attack because it's counted as damage done to root instead of his taget for some reason, which is silly, before it was broken ONLY Break Free button helped vs roots, which is how it should work)
    47. Sometimes, when 2 knocks are used on enemy player in quick succession, your enemy becomes immune to knocks after 2 stacks making all consecutive knocks just refresh immunity. This makes your enemy fully immune to knocks untill you or anyone around u stop attempting to knock that target for 15 seconds, which is impossible with uncoordinated teammates.
    48. For unknown to reason any stunning power can sometimes default it's duration to 1 second, even if you have 12 seconds base stun duration, making all this +hold duration stacking done by player worthless. Happens only vs players. Would be nice if somebody did more testing on this one cos my tests didn't uncover a reason for this behavior.
    49. Aura of Arcane Clarity's +Chargespeed does not scale with Super-stats, instead scales with PRE.
    50. Personal Force Field is regening incorrectly during combat.
    51. Melle Energy Builder's advantages and some EB specializations don't proc on taunt versions of them. (if it's a balance issue then it's kinda unfair and does nothing but force players into picking only ranged eb's)
    52. Celestial Conduit tap dps/hps is inconsistent with maintain dps and it would've been cool if it gave player flight for duration of maintain, just for looks :P
    53. Sniper Rifle can't stun targets outside of 100 range.
    54. Accelerated Metabolish advantage doesn't work as stated. It's supposed to enable power return mode that ticks every second for 15 seconds but all it does now is do 1 tick and then turn off. And not only that but it also procs much more rarely than stated 20%

    Items:

    Device cooldowns don't scale with cooldown reductions or Int, even though tooltips show their reduced values. This includes devices like Neuroelectric, Ice Grenades, Willf ot the Tiger, Amazing Grace, Numbus of Force, Psionic Surge(this one could use reduced cooldown too), Omicron Inducded Str. and so on... I don't have all devices to list everything.
    Psionic Accelerator uses old hold mechanics, can't crit, got boss *foom* message above your head.
    Ice Grenades disable all flying powers and disable ascension.
    Eruption provides immunity to all dmg in a form of 50k damage absorption shield and disables flying powers and ascension.
    Amazing Grace device can't be used while nailed to the ground for some reason
    Perpetrator Incapacitation Devices sometimes stuns for less than 1 second on players. While it's stun duration on NPC's is around ~3 seconds.

    Specializations:
    Aoe spec Brush It Off from Dex, doesn't work.
    Tough talent in Con spec tree is scaling only for half strength.
    Physical Peak in Str spec tree doesn't affect many melee powers, like Devour Essence for example.
    Some +stat Masteries don't account for your passive improvements, for example when i pick str mastery, my aura of primal majesty gives 75 stat points, but if i would switch from str to ego mastery, it would give me only 74 stats.
    Wither from Sentinel tree could use an icon to show when it's working and it doesn't improve damage of other players.
    Rejuvenated from Sentinel spec doesn't work with 90% of HoTs, like bountful chi or endorphin rush and doesn't scale with any stat.
    Eternal Spring from Sentinel spec doesn't work with Conviction.

    Animations:
    1.Animation of TK assault doesn't show in 90% of situations.
    2.Devs forgot to turn Aspect of Infernal and Aspect of the Bestial auras into a legacy ones.
    3.Roomsweepers animation keeps repeating after it applies enrage to you.
    4.Block animation being played each time you dodge with LR.
    5.Gigabolt sometimes doesn't animate.
    6.Superspeed forward jump animation got bugged at some point and now simply plays run forward animation instead of jump animation.
    7.Doing backflip jump with acrobatics while being assaulted by attacks makes only your lower body do backflip animation, leaving top half stuck in *being hit* animation.
    8.Ice Sheath doesn't apply any aura, unlike other active offences.

    Quality of Life stuff, cos there's no other thread that devs read to put it.
    1.OV medusa can use her melee attacks without anything targeted, such behavior would've been amazingly useful for all player melee powers too.
    2.Haymaker was much more epic with 0.5 sec activation taps + dps-wise its taps are severely under-powered now :3
    3.Would be nice to have an option to have dual ego blades advantage on each ego blade power instead of being forced to use pretty weak passives or toggles.
    4.Epidemic's animation could use improvements, old one that we saw on PTS was much cooler than current flying pieces of ****. lol.

    Gonna add more bugs to this post in future.
    First update-50 power bugs.
    Post edited by shiningdarkness#0716 on
  • patternwalkerpatternwalker Posts: 167 Arc User
    Bug: Activating the Tunneling travel power (or its variants) removes the blue direction arrow to your primary mission. The arrow returns when you deactivate the power.

    This is a real hindrance, I hope it can be addressed. I'm not sure when it appeared.
  • aokimiaokimi Posts: 8 Arc User
    Long Time Bug!: Ninja Leaves doesn't work properly if it's activated during the slow fall phase. Instead of being able to just fly freely like the initial activation you just plummet to the ground. More than certain this wasn't intentional!
  • theravenforcetheravenforce Posts: 6,805 Arc User
    Not really a bug, more of a weird "thing" that's happening on LIVE recently:

    All Force Shield style blocks (with the both hands out animation) are breaking and periodically reverting to the default block animation.

    It is unclear what triggers this.
  • edited December 2015
    Another abuse: Sentinel mastery heals for more than amount stated in description (4.4% instead of 2%)
    Post edited by shiningdarkness#2717 on
  • edited January 2016
    TK maelstrom, thunderclap, dragon kick aoe stuns don't affect targets in stealth, yet the damage goes through. Those 2 effects should be consistent with each other imho.
    Post edited by shiningdarkness#2717 on
  • aiqaaiqa Posts: 2,621 Arc User
    Immune to Mind Control:
    Reprogrammed Onslaught Battledroid in the Madam Mayhem alert
    Spectre in Hrodegir the Unending alert
    New Shadow vampire (haven't tested this one enough yet)
  • theravenforcetheravenforce Posts: 6,805 Arc User
    edited February 2016
    Palliate -

    The Presence increase description is wrong and needs to be updated and adjusted to show the % increase in PRESENCE it grants to self and also to others as this value varies.

    Currently on LIVE the value of Presence it grants is unknown as it always shows "0 Presence" regardless of Presence value.

    The % health granted back, scales greatly with the Presence of the USER.

    However the numerical increase to the actual Presence statistic is based on the current Presence value of the TARGET, not the USER/CASTER.

    It should be noted that the larger the user's Presence pool, the greater the Presence boost seems to be. Each rank of Palliate grants a different numerical amount of Presence, however without further testing, a baseline cannot be established.

    Note: This boost is an actual boost to the "Overview" statistics sheet for the Presence statistic and lasts for 20 seconds.

    I'd suggest making the value increase a variable percentage for self and other which scales based on PRE value or simply fixing it to whatever it should be.

    (I literally started playing around with it yesterday and grabbed two volunteers)
  • superalfgornsuperalfgorn Posts: 543 Arc User
    I've noticed that Sentinel Aura says it scales with bonus healing. It does, but not with the one provided by Compassion (heal from the tooltip and the numbers at 1 and 8 stacks is the same).
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  • criswolf09criswolf09 Posts: 689 Arc User
    Celestial Conduit sometimes can hurt and kill friendly NPCs when an Illuminated foe is being attacked with conduit. The beam will chain to the friendly NPC and deal damage to them.
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  • n8mcdn8mcd Posts: 311 Arc User
    Ego Sprites and Ego Storm do not proc NIghtmare Generator or Cerebro-Stimulator, contrary to what is indicated in the tool-tips for those devices.
  • raighnraighn Posts: 2,340 Arc User
    Absorb Heat - description states "for every Clinging Flames consumed"... actual effect "for every target affected by Clinging Flames"... if a single target has 3 stacks of Clinging Flames and you use Absorb Heat, the description states you should get 3 stacks of it's heal buff, instead you only get 1 and all 3 stacks of Clinging Flames are consumed.

    Either the description needs to be corrected or the effect fixed to properly stack off the number of Clinging Flames consumed, and implement a hard cap of 5 stacks to keep it from becoming overpowered...
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  • criswolf09criswolf09 Posts: 689 Arc User
    I found another bug with Sonic Device. Its stun effect is not increased with Presence's bonus to hold strenght, as well sentinel's brooch or Battle of Wits spec of Intelligence spec tree.
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  • avianosavianos Posts: 5,551 Arc User
    edited April 2016
    BUG: DEVICE: Seismic Ping Pong Ball
    Seismic Ping Pong Ball from Foxbatacon doesnt grand Knock Resistance stacks and doesn't work on objects. It also cause some interesting stuff on the spawning system of the Powerhouse test dummies

    BUG: Thermal Reverberation and Vehicles the Fire energy unlocks work while the player is on a Vehicle, energy is still gained (like the overdrive which got fixed​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
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  • avianosavianos Posts: 5,551 Arc User
    Bug: Thunderstrike
    Visual Bug identical to Telekinetic Assault, the Thunderstrike Visual graphic effect frequently does not activate,​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • avianosavianos Posts: 5,551 Arc User
    edited May 2016
    Bug: Rocket doesn't work on Lemurian Invansion Harbinger
    The chat log is zero
    I fear it may doesn't work on other GIANT enemies as well​​
    Post edited by avianos on
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • raighnraighn Posts: 2,340 Arc User
    Reconstruction circuits does indeed trigger overdrive and can be used to trigger it out of combat. Maintained heals however do not.
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  • spookyspectrespookyspectre Posts: 397 Arc User
    Bug: Hydra power in Cybermind alert. It looks like the Hydra power cancels right after its activation in the Cybermind alert in all areas prior to the final battle with Cybermind. There it works correctly.
  • deadman20deadman20 Posts: 1,528 Arc User
    Bug: Gadgeteering - Resurrection Serum
    Resurrection Serum prioritizes the nearest Defeated Target as opposed to the nearest Defeated Friendly Hero. This means that it will make the attempt to revive enemies should they be closer to you than your fallen ally. Of course, this won't work because Resurrection Serum without the advantage can only affect fallen allied heroes, but its prioritization means that dead corpses surrounding said ally would absorb the revive attempt and prevent you from bringing the hero back.​​
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  • dakrushmordakrushmor Posts: 592 Arc User
    edited October 2016
    Visual Bug - some chariot's Vehicles default weapon Heat Ray/Cold Ray impact visual improperly scales with large enemies' size, producing very bright flare, that may eclipse anything at the screen, that is annoying at most when l play Grond OV.

    Has the ego sprites being canceled by blocking been fixed? I used ego sprites on one of my characters and blocked, expecting to lose the sprites, but I didn't. I purposefully tried to get the bug to go off by casting and then blocking, but the sprites kept going. So is it fixed or was I just outrageously lucky?

    Not sure if you tried that on PTS or Live, and what block did you use, but for me Block DOES stomp Ego Sprites. This bug is mostly annoying for dodge builds, since thundering kicks linger is getting stomped same way. In case if you tried that on PTS - l'm glad if devs finally fixed this nonsense.
  • rtmartma Posts: 1,195 Arc User
    edited October 2016
    Anyone else notice the Visual effect for Arcane Vitality emanates from the chest then hands? like how rank 1 Infernal Blast is rotated 90º axis from the middle of the hands.
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    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • celiziccelizic Posts: 42 Arc User
    edited October 2016
    Smoke Bomb - It's been mentioned again and again in this thread. It says it wipes your threat and stealths you. If you use it, you will lose agro for the 3 seconds the stealth persists and then the enemy is right on top of you again, despite 3 other people in the pug that had been wailing on the enemy the entire time before you activated it.

    If it doesn't actually wipe threat, then the description needs to be changed. If it's supposed to wipe threat, well, it's not. In either case something needs to be changed.

    The only other situation I can think of is it only removes a percentage of threat, at which point you ought to signify that in the description, "Removes a portion of your threat that increases with rank" the word "wipe" seems rather total. (and then again why not use evasive maneuvers sleight of mind if that's the case, I mean even with the 1/5 odds it's good at cleaning up agro, or palliate with advantage, you get a heal too!)
  • deadman20deadman20 Posts: 1,528 Arc User
    Electricity: All - Arcing Lightning effects will fail to chain to another target if the target the arc is coming from dies.
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  • avianosavianos Posts: 5,551 Arc User
    edited November 2016
    BUG: Holy Water doesn't apply Disoriented on Illuminated enemies anymore
    Propably the Illuminate update broke it

    No idea about the break free aspect of allies effected by illuminated​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • spookyspectrespookyspectre Posts: 397 Arc User
    The Collective Will entity sometimes doesn't do anything. I know I'm within range of targets. So range doesn't appear to be the issue. He's pretty expensive on the energy side to be an occasional casual observer...
  • spookyspectrespookyspectre Posts: 397 Arc User
    Collective Will's: Consume Will advantage doesn't appear to stack (or refresh) Stress despite the advantage description stating Stress can stack up to 4 times.
  • avianosavianos Posts: 5,551 Arc User
    edited May 2017
    Shotgun Blast while using a Flight TP (Jetpack for my case)
    Charging Shotgun Blast will cause the character to make a "Power Up Flexing" animation, irrelevant to the power​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • pantagruel01pantagruel01 Posts: 7,032 Arc User
    The way chilled works is highly problematic:
    It has a personal stack limit of 3.
    It has a global stack limit of 3.
    Thus, if I apply a stack, I can overwrite a stack applied by someone else. If I apply three stacks (say, I spam ice breath w/adv), I overwrite all stacks owned by anyone else.

    The damage bonus from icicle spear only applies if you own at least 1 stack (but the actual bonus is based on total stacks). Thus, by applying three stacks, I deny everyone else damage bonuses.
    Rimefire burst only consumes stacks I own -- but since my stacks may have been overwritten by someone else, there is no reliable way of having stacks to consume.

    The correct fix is likely to remove the global stack cap and instead cap the movement speed reduction (and damage bonus for icicle spear should depend on your own stacks).
  • revanantmoriturirevanantmorituri Posts: 392 Arc User
    Wind Reverberation:
    Energy unlock does not appear to be triggering on Repel effects. Fully charged Gust and fully maintained Hurricane do not result in activations of WR in the combat log.
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  • spookyspectrespookyspectre Posts: 397 Arc User
    Throwing this in here since it seems to be the appropriate post for it.

    I'm loving the change to Outburst to increase base damage and healing. It's either a description mismatch or a bug, but the power costs are increased and not decreased as the tooltip states. It currently says "Your power costs are reduced by 15%".

    Obviously, I'd love a power cost reduction to make this a more hallmark specialization for people to use Endurance as a SS, but I understand if the Devs choose to change the tooltip and keep the increase.
  • hemslordhemslord Posts: 159 Arc User
    Avenger Mastery does not proc if you have Onslaught Gloves of the Sniper equipped.
  • rtmartma Posts: 1,195 Arc User
    edited January 2018

    Wind Reverberation:
    Energy unlock does not appear to be triggering on Repel effects. Fully charged Gust and fully maintained Hurricane do not result in activations of WR in the combat log.

    I've surmised this is to do with actually Repelling the target to trigger, this doesn't work with some Super Villain ranked opponents and above so it doesn't count cause they're immune to repel, Wind Reverb should (And I'm hoping it will be when Wind is revamped) trigger on repelled targets and Repel Attempts, should make it much more consistent.
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    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • avalon#6604 avalon Posts: 38 Arc User
    Flame Prison:
    The "Engulfing Flames" Advantage occasionally applies 4 stacks instead of 3.
  • shadowolf505shadowolf505 Posts: 663 Arc User
    edited February 2018
    https://imgur.com/a/IN7lN

    As shown in the picture above, Glory of Battle stacks are not being consumed at 30 exactly. It seems to consume at 31 instead but at 30 at other times.​​
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  • avianosavianos Posts: 5,551 Arc User
    Travel Powers -> Shadow Wings Rank 2 and 3 consume a lot of resources and cause framedrops

    Fire -> Warmth The power ignores the "Assist target on attack" function​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • avianosavianos Posts: 5,551 Arc User
    edited February 2018
    Munitions -> Showdown
    Interrupting the Power BEFORE finishing the loading animation will make the Ultimate go on an Instant cooldown
    Either when the player is intentionally Interrupting by block or getting Stunned/Knocked by enemy
    This also happens if you acccidently TAP the power

    Keep in mind i'm talking about about the charge part of the Ultimate which doesn't deal any damage

    The CD time won't appear until you click on the power again

    consider the CD duration of the power this is really a big deal​​
    Post edited by avianos on
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • avianosavianos Posts: 5,551 Arc User
    edited February 2018
    Infernal -> Condemn & Celestial -> Vengeance
    Since they are both the same power reskin they cause the same problem

    The powers' visuals scales with the Target's size, against Cosmic-sized open world bosses they cause a huge explosion of green/orange light which covers a huge area of the screen (Most noticable in Kigatilik but happens to other cosmics like High Noon Mechanon)

    pretty annoying for those with sensitive eyes, this has been noted back when Cosmics launched but have yet to be fixed, which is weird since Infernal got revamped

    it got reported in the sister thread

    Fire -> Fire Snake -> FIERY PATH ADV
    1. FS Fiery Path will get detached from your character and will start randomly following other players, pets and sidekicks until it despawn.
    2. FS Fiery Path will automatically attach itself on a player who is fighting the enemy if there is a distance between you and the target
      Incident: I target one of the Tower Bosses of High Noon while standing about 50 feet away, I casted Firesnake and it immediately started following the player who was tanking the Boss
    3. FS Fiery Path will occasionally dissapear when there are a lot of players on the battlefield without having reached it full spawn time
    I made a Bug Report thread about this issue because of how odd it is​​
    Post edited by avianos on
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 86+ Characters (7 ATs, 79 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • deadman20deadman20 Posts: 1,528 Arc User
    Here's an old one:

    Gadgeteering: Resurrection Serum - "Affects defeated friend or foe". This can result in resurrection attempts failing due to the action being performed on an enemy corpse instead of an ally's.​​
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
    And I will always be @DZPlayer122.

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  • gentlegiantvexxgentlegiantvexx Posts: 308 Community Moderator
    Bug:
    Cape flight not using equipped capes, specifically the new Cosmic Cape.
  • lineghostlineghost Posts: 15 Arc User
    Darkness: Soul Vortex --> Soul Drain

    Is not consistently applying Dependency when it ends. Easy to test, just use Soul Vortex and block till it ends. Fairly often it will not apply the Dependency effect to any target. It seems to be properly apply it to all targets or none of them, I have yet to see it only work on say half the mobs it hits.
  • chaosdrgnz43chaosdrgnz43 Posts: 1,672 Arc User
    Not sure if this is a bug but...

    Bug(?): Wild Thing doesn't trigger when Eviscerate is used during Deep Wound.
    mfZ37eB.png
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  • spookyspectrespookyspectre Posts: 397 Arc User
    The Lasso device doesn't proc Enrage.
  • New Power Conversion in Power Armor keeps adding stacking 5% dmg debuff instead of applying a static 5% debuff like description implies.
  • rapierwhiprapierwhip Posts: 126 Arc User
    Chain lightning does not arc even when fully charged for 100% arc chance if primary target dies. Animation of the arc still plays but no damage is done.

    The Forumite formerly known as Galeforce.

    If you want my money, there is a fairly simple way to get it since I am fairly free with how I spend it. First, produce something I consider to be worth buying. Second, offer it up for sale. Don't lock it behind a gambling scam. If I want something, I am perfectly happy to pay for it. But I will not purchase a CHANCE to get it, When I pay money, I have a perfectly logical right to expect to get what I want.
  • chaosdrgnz43chaosdrgnz43 Posts: 1,672 Arc User
    Not sure if it's mentioned already, but...

    BUG: Form of the Master's Focus can be stacked out of combat by using either BCR or Dragon Kick w/ Dragon Rush adv.
    mfZ37eB.png
    __________________________________________________________________
    Alts:
    Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
    - - - - - -
    Feel free to visit my websites!^^:
    DeviantART|FurAffinity|
    Twitter
  • nacito#6758 nacito Posts: 897 Arc User
    Plasma beam eh...
    unknown.png

    it's as bended as an iphone​​
    Just another reptile lover, known in game as @nacito
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    This is a big journey, so far if you're reading this, wish you a good day
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