Ohh I must of gotten confused with the wording then, because Passive denotes not active ability and most companions have an Active ability at level 30. With the wording I was under the impression that all non augment companions would also receive ONE augment passive in addition to their active effects. HAMSTER poor wording…
The queue system isn't broken it's just the T2 dungeons are extremely hard for unorganized play. Couple this with the unorthodox boss mechanics it has forced me to quit the game. 4 level 60's was about all I could stomach grinding up to cap. In order for a good dungeon queue system to work the dungeons themselves need ot…
Find those statements very troubling. Because earlier this year they said that 1 of the classes was almost complete. Basically more hyperbole from the dev team while they try and bilk us for all the money they can. Guess those naysayers who dissed Cryptic and PWE were correct after all. Sad because this game was actually…
Thanks. I figured out a fix, delete the corrupt duplicate map, remove the dialoged and re-duplicate then put the dialogue back in to each NPC afterwards.
This is good news and no I don't have a solution to this other then leave things alone because to me this system harkens back to old school MMO design when there was no such thing as BOE or BOA. The only issue I have is with Belts, Rings and Necklaces being able to need on by any class. Set items have already been fixed…
While I agree with this assessment in theory I don't in practice because the economy was already messed up. In order to make this work you need a brand new server with this rule set or you need to wipe all the servers. Sure in the long run this will end up working but that will take years and in the mean time billions of…
While I could care less about BOP, I do like how it is now though since it harkens back to old school MMO design. You need to remove the 24k limit to refine Rough Astral Diamonds though if this change goes through. In fact I dunno why that is aprt of the game in the first place, its a silly mechanic that punishes players.
Thread isn't about Injuries, it's about Rez Sickness. That thing that puts a damper on progression because of a wipe. IMO Rez sickness needs to be removed as soon as combat ends and you release. It serves no purpose except to be annoying for annoyance's sake.
Biggest reason why instanced PvP sucks in battleground PvP games. Would love to see them go the GW2 sPvP option, jut because you queue up with a team doesn't mean you will be grouped with your team. ROFLStomping pugs is the stupidest thing ever.