I also gave 0 fks and moved on to another game. If they don't respect their players and won't fix things like piercing damage that the whole playerbase has been against since mod 4, then there's no point in wasting my time and money here.
Because you obviously can only stack 1 stat, right? Let's consider your 'average' SE of 22k damage. Now 22k*2.45(crit)*1.15(combat advantage)*1.75(first strike)=108k. And that's without any pots, with only base combat advantage and without any buffs except for First Strike and Arterial Cut feat. If you invested in combat…
No one is talking about CWs, DCs and OPs you dumb HAMSTER. It's GWFs and SWs that can't avoid the damage. How about if my GWF could hit you for 60% of your max hp at least twice a minute and you couldn't do a thing about it, not even in stealth?
Combat advantage, you idiot. TR gets a minimum of +15% damage from stealth due to stealth granting combat advantage. And most TRs stack CHA and combat advantage stat so it can reach a lot more than that, more like 30%+. Also, you're assuming a saboteur can't use executioner's feats. For example, arterial cut is a tier 1…
Well, I did suggest 2 options: remove piercing from SE OR let GWFs and SWs mitigate SE damage with their mechanics. Yet instead of looking for a compromise (2nd suggestion is a valid compromise, imho) we see scrub TRs blindly defending SE. I don't get em.
No, CW can't hit me for 50k+. Even the best geared CWs crit me for <40k if I don't dodge it. And there's also deflect and not permanent 100% crit rate. Whereas you can see in this thread how much can some TRs hit for (124k, ftw) and there's 2 classes that have no reliable defenses against that. That's what this thread is…
Just shut the HAMSTER up and listen for once. First, do this test: http://www.brainbashersgames.com/games/10seconds.asp The average player does around 6 clicks per second or 1 click per 0.167s. Now a GWF needs to click Mighty Leap twice (target+execute) to dodge SE. That's 0.334s, we also have to take into account 2 more…
Riiigh. Because you can't daze anyone with shadowstrike (or any other daze for that matter) and then get a free hit on any class with SE and nearly (or fully) one shot 'em, right? Just stop embarrassing yourself, scrub.
Do you have to slot an encounter or a daily that would otherwise be completely useless against any other class but GWF simply to evade IBS or savage advance? My guess is no. Go away TR fanboy.
What the HAMSTER are you talking about? Have you even bothered to check the discussion above? It's the raistlintao tard who thinks this is dnd. So I showed him how stealth functions in dnd 4th edition and why I wouldn't mind it if it actually worked that way. So stick those cucumbers between your cheeks and stop spouting…
So yeah, you'll totally ignore the 4th edition which this game was initially based on, huh? And defend something that's completely overpowered and can't be defended from by some classes. So yeah, not gonna bother replying to you, pathetic troll.
55k and I'm dead, yes. Because what idiot would use it against a full HP target? Also, please show me a daily that hits for 55k post mitigation ever since Paladin's Divine Judgement was nerfed. Yeah, because I can see SE coming from a mile away? One word: stealth. Any encounter? As far as I remember shadow strike and bait…
TRs don't deal low damage at all. If you're hitting low then it's your own problem. I see undergeared TRs hitting SE for 55k and the geared ones hit for 75k+. It would be fine if I could mitigate the damage or avoid it with skill. But I can't do any of that. It goes trough DR, deflect, sprint, shadow slip, unstoppable and…
GWF =/= only destroyer GWF. While destroyer is generally in a good spot in pvp (minus piercing damage and deflected stuns), Sentinel and Instigator are in terrible place. A tank build that tanks worse than pure dps build and a hybrid build that has half the survivability of the afore mentioned tank and half the dps…
You're the one playing the foty (flavor of the year) class. CW was the best class in both PvP and PvE for 5 modules, and is still great. Get your head off your ***, you moron.
One of the culprits is the celestial coffer drop rate for coalescent wards. They nerfed it really hard. Before mod 6 I was getting like 1 coal from 10 boxes opened and now I haven't seen one in the ~80 I've opened.
Just because Destroyer is strong we should completely ignore Sentinel and Instigator, huh? Sentinel is supposed to be a tank and Instigator a hybrid between tank and dps. But they both have lower survivability than Destroyer. Not to mention that even Destroyers are limited to choose just from a few powers because the rest…
Yeah, because every GWF is Destroyer, right? What about Sentinels who are supposed to be tanks but have even lower survivability than Destroyers? What about Instigators who are supposed to be in the middle between a tank and dps but instead has half the dps and survivability of Destroyer?
Yea, the class is in dire need of a rework so not only Destroyers get to enjoy the game. But well, I've been PMing Crush and Panderus with Sentinel problems just to hear crickets back. I guess they don't even care.