well i can dodge more then 2 times before getting tired .. totaly unrealistic.. n if u ever fought end bosses in the tower yould as a cleric with one other person yould know what i mean hehe 3 or 4 ? idk just like it better of it was like some other mmos ive played. totaly takes away from the EYES on fight feel they were…
plus i find the combat so **** fun and refreshing i dont really care about thoes things i love to play it.. me n by buddy tank and cleric did the 5 man tower dungeon at 14th and it was SO much fun and we completed it with out death. epic fun best ive had in any MMO. im siked!
Agreed that worries me too .. and i wish somethings were at will and not something you have to wait to use .. make getting hit more devastating but cool down on dodge is forcing me to take eyes off the intence fight to see if i can dodge or not and well .. defeats the intent of this game being different then other mmos in…
http://www.ign.com/wikis/neverwinter/Neverwinter_Classes not sure how accurate this is but its an impressive list. And i thought this proly was not for this MMO .. but then noticed the only ones you can examine are the very ones available in this game so could this be a real list?
not sure how they would swing that technically but... with the number of classes they plan to implement im excited and i hope they unlock character slots when its live ..
agreed the definition isnt in question they see it as an opportunity to load the game with out restrictions to population and or they might be limiting population. fact is they have done a lot sent open-beta and addressing the issues. i have participated in beta and open-beta and even got to keep characters NO developer…
Software release life cycle From Wikipedia, the free encyclopedia A software release life cycle is the sum of the phases of development and maturity for a piece of computer software: ranging from its initial development to its eventual release, and including updated versions of the released version to help improve software…