Yes,the idea of such rewards/incentitives to play foundry missions that are longer then 15min or 0min for fast xp farm *cough cough* would most likely help getting people to play them more. <3 However,we all are aware that unless restrictions apply,that system would get abused to hell by people. :/
Random Queue shouldnt give ANYONE the ability to kick someone... simple imo. If you want leet GS 13k for a 8k minimum instance then look for it on zone chat,but dont queue random and then kick people just cause you are the lucky one who got lead lol. How is he supposed to get gear if he cant even use the game`s auto queue…
Problem with that post is simply that this is ONLY correct if the gear of both TR and his Opponent are equal. And be honest,in how many random queue matches is that happening? there is no matchmaking in place,thats why we end up with new lvl 60s fighting full enchant TRs,then ofc the TR looks insanely OP,heck even a GF or…
People like you should be banned from playing with anything but premade groups... You ruin the game for 9 other people and call it good and part of the game just cause you cant stand getting killed.. what an attitude lol.. And im sure a 3h requeue ban would stop you from leaving every match you cant steamroll and perhaps…
I agree.. The solution isnt perfect,but nothing short of a remove loot and implement barter tokens that are awarded per run (no drops at all) will be perfect i guess. And even that might bore someone etc etc,too many viewpoints to make 1 right system :) But if its just the value of items that has people ninja it,remove the…
True.. True.. But there should be matchmaking that doesnt put fresh ungeared lvl 60s with veteran fully geared/enchanted 60s.. Sure you can sometimes still win the game if the geared people are braindead/have bots or simply cant play at all. But if 2 equally skilled teams meet,gear does matter quite a bit,especcially…
Yes those groups/players are fun to play with or against... But there arent many people who do that unless a premade... Not that it solves the whole issue of you getting 2hit trying to defend your cleric if the opponent has full enchants while you have barely pvp set w/o enchants.. But thats another topic now..
This is indeed getting annoying.. You either spec for pve or pvp,or hybrid (wich for some classes isnt really good) .. Onehit pvp and 0 gearcheck in matchmaking will result in onesideed matches,and as before gear > win in most cases unless the geared people are braindead or bots.. aka they get the good dungeon,better…
Simple solution really,or maybe just in my head but here try this : Make class based loot. Dont let classes that cant wear a piece roll need on it (as it is right now).. If you need the item its BoP,if you greed it BoE. Give "won/aquired by need roll" items a low value to vendor to NPCs for gold/salvage for AD so it isnt…
Yeah... 2shot kills,no gearscore check or anything,bots,perma cc, pvp combat most of the times beeing a bad thing to do.. Just a few things that dont really let me enjoy "pvp" in Neverwinter.. Might be cause im not a lvl 60 that has full enchants and 2shots people.. I do,to people with worse gear then me tho.. Not really…
Indeed.. pointless to fight others in this form of "pvp" even more so for a healing class that cant really heal (how would he if ppl oneshot or twoshot eachother constantly ^^) Hope something changes there,else i either turn into a botter :p or just only "pvp" for the daily if i have to.. atleast random Queue.. Anyway,as…
"PvP" here is a joke... You make more Points by avoiding PvP combat,and just cap Points,and ultimatively that wins the game so why bother fighting anyone.. Furthermore its become a game of hit first,hit big,win,with the variation of,cc first,hit big,win ^^ No gearcheck makes for awesome matches too.. or not >.> For example…
Ok 2 things #1 Calling out Players on the forum is BAD! (we have no way of knowing if you arent just lying about this,and framing someone that u dont like for whatever reason,and if everyone starts calling everyone out here this turns into a war pretty fast.. so dont call out names,for your own sake) #2 YES,this is a major…
If the sucess rate was higher,they would sell less wards... I dont need to explain what that means do i? ^.^ there is always a catch... They want money after all,so if u dont like the crappy rate,well there look! we got just the item for you in our store! convinience only ofc,we just dont mention that w/o that ward you…
^ i agree with this.. BoP loot wont make people want to run Dungeons more,the only thing it does is FORCE them to run them more... Timesink forced upon you to slow down your progress,so the devs dont have to create meaningfull content as fast.. Dont force me to run the same boring and 0 challenge dungeons over and over…
Right,so the people who cant farm the DD events all day will have it even harder to get gear? That sure is the way to go and will make people want to run Dungeons even less outside of the DD events... Maybe others consider getting lucky with drops/grinding Dungeons all day beeing something they earned or deserve.. I dont…
Let Foundry Creators do that stuff if the Devs are too lazy or not creative enough... Im sure you arent the only one that would love such things :) The current Bossfights are a shame.. adds,aoe,adds,more adds,aoe etc.. Tho i did manage to die vs Bosses,so i probably shouldnt talk lol..
The Post you quoted says it all.. but some people seem to think that them getting lucky with drops means they achieved something special and unique.. go figure ^^ Imo this change is but another one to ensure AD to ZEN exchange doesnt hurt actual ZEN sales too much,cause lets be honest it was freaking easy to farm AD and…
If it actually was work and dedication i might feel more like agreeing,but the drop is LUCK,nothing else (the item drops or doesnt,it if doesnt your work was for nothing) and that can repeat itself forever,aka you never get gear.. ^^ But sure,if it makes some people happy that their completed set is something based on luck…
If it is there for 15m AD i can simply sell the pieces i dont need anymore and buy or,god forbid,trade with people that have what i need,and need what i have.. that however is NOT possible with BoP.. I simply dont like beeing forced to rely on "luck" to gear up. Contrary to many that say it shows skill if you have that…
lol? You do realize that there is a chance that you end up having 0 top gear at the end right? or maybe 2 pieces of a set,and never get the other pieces etc. And if that guy said there is no reason to sell anything,he has a point.. Why would i sell anything or rather buy anything when i am fully aware that i will most…
I can just lol at the people defending this change with stuff like : Now you have to "work" for your gear,or be skilled to clear stuff to get it etc etc.. You all do realize that,there is a chance that you NEVER EVER get your set complete? Or never ever get that t2 Weapon you so badly want even if your group clears t2…
Might be a bit overexagerating,but yes to some extent it is really going to be like that... I dont really want to run 100 times the same (boring) instance where my job is to knock of Mobs from the map,just to get the same reward at the end each run.. and then i cant even sell it or whats more my concern,give it to…
agreed :) Even if thats only a side effect of this change (benefit of the doubt here) it still has that result... Wich makes it alot harder to earn AD overall,sure there is still other things to sell,but its a matter of time till everything becomes bound on pickup :/ Glory gear will be,now instance loot,next probably keys…