Great feedback, zocat! I would never have discovered those bugs without your input! I fixed all of the issues except for the boss difficulty one. That boss is supposed to surprise you and make you afraid. Thus the close quarters. It is actually super easy to dodge his attacks even without sliding and/or rolling.
I would be very grateful if you could take a look at my little quest: The Lich Queen's Challenge: NW-DEDSKHOIP. It has already received a few very positive reviews, but desperately needs more people trying it out.
Hello, could you check my quest out? I think it has a nice mix of elements to it. I have patched it twice already and think it is better than ever. Name: The Lich Queen's Challenge ID: NW-DEDSKHOIP Later today my friend (liqfire) and I will try out your quest (in a party because that's how we roll). So you'll get two…
Great feedback, zekrallmizzrym! I couldn't reproduce the bug you mentioned with it not disappearing, but still just to be sure I changed how the invisible wall works. Now you interact with it like with a door and it requires the key being in your inventory. I did try using "inverse visible if player has item" but it just…
The invisible wall (called "A thought) in front of the entrance disappears once you get the key from the tree (more accurately when you complete the interaction with the pouch, but you need the key for later anyway).
Yeah, though I dislike music in Foundry quests (for me it breaks immersion a lot) I really, really, REALLY think ambience and audio effects are at least a 40% of the experience.
I for one tend to dislike quest paths. However, it really depends on the situation. If the task is super simple (go there, kill something or talk to someone) quest paths save some time (in that if you want to explore, you can explore before doing what you're supposed to and if you want to run a daily foundry you just run…
Hello! Well, as far as making a list of foundry elements you can place with screenshots and info, I would imagine the best option would be a wiki (search function, editability, updating info as new pieces will surely be added). I am not aware of such a wiki at the moment, though. There are a LOT of pieces and it would take…
Hello! I started messing with the foundry recently and have discovered the quest cover art (the picture you see below the quest's title in the foundry) is the type of map marker you have put on your first map (you know, in quest you get to choose the location of the map on the world map and the icon (crypt, mountains,…