Ummm, perma stealth will still be possible. They just won't be able to attack, and I foresee it still being used to cap flag points. Also, one shotting will still be possible if you all consider taking 50-75% hp to be a "oneshot". My TR is pretty well geared and I very rarely have taken a cw from 100% to zero in one shot.…
I didn't even think of that, but my percentage was actually based on the charge reduction. Not damage output. I have both a TR and GWF pretty well geared, but I'm also considering quitting altogether. It's a combination of things that ranges from poor development/support to boredom of the game itself. I think the game was…
I don't get why they can't just improve damage reduction or hp for pvp. Give gf and GWF +40%, clerics +30-35%, and tr/cw +25%. Sooo many other games have implemented something like this in pvp. As for killing perma-stealth rogues, I find it pretty simple as a non-perma stealth rogue. I move around in stealth until I see…