The code is: NW-DKSMSWOSW Difficulty: Medium to Hard. Depends on player skill and class. I would not recommend this for clerics, unless they are way more powerfull then I give them credit for. Intended for a single person, but can I really stop people going in as a party? I didn't see that option anywhere. Duration: 10-20…
That is actually a very good idea angrysprite, how come I didn't think of that...?:( At any rate, not sure if it would work with the dialogues and mechanics in my quest without testing it, but at this point I don't care anymore. I've dumbed down the quest even more to get rid of that problem. Putting the finishing touches…
Well, I've found out what the problem is, God this foundry is so so stupid... It seems when u set something to appear or dissapear(eighter at dialog prompt or objective or component, doesn't matter) it won't freaking work if you put more then one clause in!!:(( Let me paint a picture for you guys, maybe you will understand…
Well, I've decided to use the invisible walls in the end. They do work, and thanks to them the npcs don't have any reason to cower in fear, since the encounters no longer attack them, so they do keep their animations. I agree, the foundry is way too basic. I've had to dumb down the quest from my original vision so many…
Sadly, due to the nature of my quest that won't work for me, the npc's need to always be there. I may try the invis wall but I'd really like it if there was another way, nobody likes invisible walls. Anyone else please?