I'm hesitant to if I'm entitled to post because I don't really play anymore but since I've read most of the CDP I figured I might as well have a go and share my point of view. First I want to compliment all the contributors in here. So many awesome suggestions! Secondly, I'm not going to apologize for not being a native…
I didn't have time to read this thread yet but I want to comment before it goes away. I had a crazy idea of making the the VIP rank dependent on how much you pay instead of how long you have played the game. Rank 1 could be basic qol improvements (sign post, injury immunity), Rank 2 could be enhanced qol improvements…
1. Rewards Introduce unique and proper rewards for the dungeons. That would make all content worth running. (for example: remove the daily reward of AD and introduce a weekly reward for every dungeon. That way the people(like me) that only have a couple of hours on the weekend to play could grind out the dungeons and still…
> @"milehighxr#1299" said: > (Quote) > Don't forget all the people that have spent tons of time or real money on those comps post mod 16 to get the stats for ToMM. I think nerfing the comps is a bad idea. Better to buff up character stats. I do agree though on bring back the feat trees and such. I had really great hybrid…
I saw the devstream a couple of days ago, it was a breath of fresh air and it really motivated me to give my 2 cents. Its bad english, its way off topic and its a massive undertaking but you can always choose to ignore it right ;) Feedback Overview I want to see diversity in the game. Not the illusion of diversity pre mod…