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  • At the first sight of all those changes for Module 4 (currently on preview) i felt reliefed. I'm playing GF since i started the game and it looked like "my class" could finally get back to a competetive class for both pvp and pve. As soon as i read the original poster's post i started remembering and realizing what all…
  • This is an interpretation of yours. That's still no verification. Moreover common sense is apparently not always "the way to go". But also just a classification of a logic of multiple Individuals. Whereever that idea/logic/thought might came from. In other words: Many minds can still be wrong (and i don't exclude me from…
  • It looks like a good guide for tanking. I just got one question... Where did cryptic state that the GF would have a tanking role or be a "Tank"? Don't get me wrong as i don't mean to offend someone. But in D&D something like a "Tank" does not exist. We are a "Fighter"-class just like the GWF. So everything we are capable…
  • Good to hear. I'd like to have more and newer info about the Black Ice gear - exspecially for the GF! :) Offtopic: Maybe i should state that i don't think my Tactician is the "best" build a GF can have in PVE. Simply because i don't think something like "the best" exist. I can just refer to my experience, while running…
  • Well... i mentioned before that the GF is not a 1vs1 class. Besides that: I'd never run into PVP with my PVE-Tactician. It's like running with a 20k hp PVE-CW into pvp... different skills and speccs are needed than. I'm playing my PVP GF as Conq myself. See potential builds as protector and tacticians too tho. All depends…
  • My real pleasure in PVP comes from Premade-fighting. For sure it's nice to hit some pug-pve players and stomp them to the ground as the same might happen to you while fighting with pugs... In PVP-Premades tho you'll find exclusive players enhancing their chars to the best and playing them the best (in PVP). Beating them…
  • "emilemo" is right. It's not for casual players. Sounds hard and is also somewhat intended to be.
  • You are probably right: The point is... i don't need dps or aggromanagement if anything i hit with my party is cc'd or dead... i can use my guardmeter as much as i want and my dps won't suffer from it. Any hit that gets me directly enables me to get AP through the 5th feat in Tactician enabling me to use villain'S menace…
  • The Problem is: are you going for PVP or PVE? How well are you geared? All the feats you are going to spec - depend on how good your overall gear is now and what you're aiming for... Are you looking for comfortability or efficiency?
  • Point is neither you nor the Party REALLY benefit of the T2-Setbonuses. Example given: Grand Regent is only worth the 4-Set Bonus if having 5k+ Def. The Soft-/Hardcap of Defense starts at 3,6k. So you would probably invest too much attributs wasting in Def than you could already invest in Power. Timeless Hero is nice for…
  • As they are nerfing the KC-Set anyway. Someone having any Information about the Valiant Warrior Set? Does the Party profit from the debuff? Does it have a targetcap? (It does not stack defense as i'm currently testing it.) Does it have an internal CD as HG? ... I'd be happy about any information you could give me. It could…
  • Well, you are currently talking about a thing that happened BECAUSE the GF/GWF does not have the ability to speedrun CN 4/4 and profit thereby in more than one way of ecnomic issues. That related to better gear equipment of MANY CW's and an allover lower gear equipment of GF's... <- And that again causes…
  • Well it is as simple as it is not. First of all we all should separate PVP and PVE. NO class can sustain in PVP with a hybrid-build anymore (at least in higher rankings) and without tenacity BECAUSE of tenacity. The Problem in my regards is and will be the GWF, as he got both high defense-ratings and a high dmgoutput.…
  • I wonder why they nerf the KC set reasoning the new Powerscaling but leaving the Avatar of War set giving 1350 power and recovery. And what happens to the TR's set giving them 350 power and recovery x3... all those sets seem to stay the same, so why is that they nerf only the KC???