Sadly it becomes its own snowball. Even if people do manage to complete the instance, its usually on private, where RiQ rewards do not apply. Again, if they do want to encourage epic trials that require a lot of communication, it's actually a nice thing for people to do, but do provide suitable rewards ( Any drop from the…
Again, fully agreed with the above post, I'd just add to it the fact that legendary mounts and insignias are particularly egregious in the sense that Cryptic essntially sells game advantages gatewalled behind a slot machine mechanic. Sure, they can *technically* be purchased directly via the AH and you can *technically*…
^ This. I still stand by my opinion that Cryptic would be smart in divulging their lootdrops and enforcing a lot more transparency in light of their recent avalanche of blunders, but this will not technically affect them in the slightest. Sadly.
I am just wondering how many more testimonies like this ( though I am sure they must have the data to confirm the abysmal success rate of Tiamat, Manycoins or CR) cryptic needs before they do what needs doing and remove them from the queues for a much needed rework. It's really affecting the game as a whole.
Also and AFAIK, runes only affect the quality of dungeon drops and give you chest rewards. They don't have impacr on final reward from quest giver, only gettinng all relics does. Always got my sets without runes, but rng will be rng, and we don't even know the odds other than they seemingly lowered tthe duplicate chances…
The slippery slope began at lootboxes, and Perfect World's monetization practices are scummier than most, but sadly that won't change until companies are mandated to, at the very least, disclose the drop rates and be held accountable for them. So, bad, but not worse than the usual.
It appears that my post went the way of the dodo with absolutely no explanation. But, as I was saying, the strategy guide posted here is good. It also won't work for the majority of players and it won't solve Tiamat's current problems. Reason being, it only works if you private queue it, and it's still dependent on having…
Oh, from social pressure to dowright predatory gambling (Possibly the worst monetization in terms of dowright selling power on all ps4 f2p panorama ) , to the constant tinkering and shadow nerfing of rewards, to the reiterated lack of transparency, PW Entertainment should count their blessings that no bigger Youtuber has…
And this is the kind of approach that ultimately undoes whatever good could come out of Mod 16's "soft reboot". Because we're replacing the old system of restrictive metas with another system of even more restrictive metas. But with the excuse that we're removing the metas. What you're recommending is not what should be…
Well, as it stands, it's pretty much almost like that, and most of the other stats are just fulfilling prerequisites before we can go ham on power, sadly. Fill your secondary stacks to meet a certain cap, and then dump it all on power. Which does ring kind of ironic as power creep is cited as one of the reasons for the…
All that's needed for a player to be severely lagging behind in boons and max gear is to have alts. If you do have a significant amount of alts, you're either sorely lacking in boons for them... or lacking a life. My two mains stand at 21k after playing since launch, with a long hiatus after skipping chult. And those boons…
Which doesn't exclude that we do have a problem in the here and the now. Or that people working up their way won't suffer from the uneven implementation. Not everyone is, and not everyone should be required to spend the inordinate time of money and/or effort needed to be viable. And for both those people and those who are…
Yet again,, if scaling is set for us to be optimized at certain cap thresholds which become increasingly inconsistent the further down we're scaled, that's bad implementation. Which doesn't happen. A wizard with a build based on crit is objectively weaker the more they're scaled, and tanks actually become less viable. And…
You cannot possibly argue with a straight face that a IL 13k (the instance's entry barrier) will have the gear and stat balances required to beat Tiamat. Or manycoins for that matter. Or that a IL 16k will make it through CR's final boss. Other dungeons and instances are actually more well balanced, and while i can see…
Not to even mention there actually are good incentives to run old content. Rewards for legacy campaigns are decent and boost advancement for most campaigns . It's probably the one area i unreservedly praise cryptic , they found good positive reinforcement to wrqp pending stuff up
If people are allowed to get in with a IL that's plainly too low for the instance, then yes, the instance is broken by default. I will defend scaling on dungeons like lostmauth et al, but I that will not deny the fact that other instances are just plain broken.
You undermine the rest of your argument on this simple sentence alone. Simpoly put, if your power is 140 and, I assume, you hit all the correct caps for crit and armor pen, then you're not lowly. or at least you're way, way beyond the IL 13k that is the minimum requirement for the dungeon. At IL 13, you simply do *not*…
Tiamat was scaled from 25 to 10 people. Problem is, snake heads seem to still require 25 people to take down. Each phase seems to allow for just 1 head to get tkilles and even in old Tiamat we had 2 chances to knock them all down. Mathematically impossible, in other words. Found another ludricous situation since, first…
Not necessarily a bug but a deep inbalance, the Tiamat and Manycoins bank skirmishes are currently nigh on impossible to complete. Not merely harder, but plain impossible. If you set 16k as a barrier of entry, it should be feasible by toons of that IL, yet I've seen full 20k teams barely able to take down 1 dragon head…
Oh, do stick around. On the forums, I mean. Watching the increasingly more indefensible business practices from Cryptic along with the incredible contorcionisms with which they try to lie to our faces is two thirds fun, one third bittersweet, and far more engaging than the actual game as it stands. And, unlike the game,…
this is what still amazes me and i don't even play the damn thing anymore. It would be amusing if it wasn't so preposterous. Back when the random queues were introduced, the justification was not only that it would improve dungeon population, but also that it would facilitate AD generation and would result in a net…
We like to shake our heads in amusement as you try to justify every single change for the worst and play along with the devs attempted spins at shaping the B.S. into a positive. It's frankly far more entertaining than the game. And the optimists among those who quit still keep in touch to see if the devs can get a grip on…
@asterdahl : First of all, sorry if this post touches on topics covered already, but i am not reading 27 pages of people criticising this change. I would, however point out that a thread that's 27 pages long where absolutely no one except you and the resident yesman has a positive opinion of this feature should tell you…
Erm ... once you've finished the dread ring campaign you only need to run a lair once a day, convert your Thayan Cypher into scrips and make a key. Eventually you get to the point where you can just run the lair and make the key at the same time. You should never have to do the quests at that point. "Eventually" being the…
I'd say that for tier 1s it actually is. I stopped caring completely about the second key and have gotten an unbound Heavy Inferno Nightmare mount from the regular VIP chest. Also found a Medium adventurer's horse which was bound (don't have much use for that one, but don't look a gift horse in the mount and all that) and…
here's the thing, @asterdahl (and first of all, kudos on actually engaging). The system as it stands still leads to burnout. while i am not sick of running the dungeons, right about now i *am* sick to death of going through the dread Spire to do the same 5 quests to wait a day to run a dungeon to kill Valindra to leave…
@nitocris83 You mean, now that you suckered those willing to give you guys the benefit of the doubt into buying a few keys and pretty much everyone is deciding they're just not good value for money and represent at best a second rng reroll, NOW you're doing the changes to price that were promised to begin with and which…
They don't "seem" mundane, they *are* mundane. Boring. Utterly unfit for the purpose of being a persistent area worth returning to. Which is, oh he surprise, why people don't like running them beyond what's absolutely necessary. Yes, I can earn something from doing a menial task I don't really enjoy. For most, that's…
They called peeking a bug. So they "fixed" it. They said they'd do more loot and listen to our feedback. But when the preview version came, people noticed the drops were nowhere near good enough to make the change more fair. They said they were listening to that as well, just as they pushed those changes onto the PC, PS4…