it does a separate check one every one of them so if you had 6 of those they could each go off. They do not stack giving you a better effect just more chances to go off. So for a tenebrous enchantment if you had 4 then it goes off 4 times
Using a 2nd dodge to get back into range sounds like a stupid idea and will more than likely get you killed at some point because you wont have the stamina to dodge when needed. If you want to get back into range instantly use Deft Strike. The feat provides 0.1 sec of stealth time recovery per point when you dodge (0.6 if…
STR > for PvP as its 1% damage per point above 10 CHA > for PvE was its 10% + 1% per point above 10 while in combat advantage (plus the companion stat bonus can be nice when its ~15% more). IMHO - Human / Half-Orc should go STR and Drow / Halfling should go for CHA.
Castle Never weapon set for 450% crit rating 2 pieces assassin T2 for 450 power and 2 pieces sinister t2 for 450 crit Jewelry get Ancient from castle never first 3 bosses Jewelry and enchants get a mix of power, crit, armour pen and recovery (up to 1-1.5k rating) then add to your favorite stat (mine is power). This should…
It depends on when you activate stealth, with a full bar i have around 1 sec of free time after a Duelist's Flurry if i activate right when i start, if i activate Stealth before i run in then i will be short. The reason i down ranked Cunning sneak is i think that 5 points is too steep for 1 sec of stealth vs 9% at will…
Unless you are a total min maxer and you royally screwed your stats rolls i wouldn't. Nothing in the game is hard enough to warrant that. Strength vs Charisma is easy to test; Each point of Charisma = 1% combat advantage damage, each point of strength = 1% damage. We also know that combat advantage does not get even close…
Its updated: http://nw-forum.perfectworld.com/showthread.php?216251-UPDATED-60-Trickster-Rogue-Guide&p=2909541#post2909541 Had to make a new thread since i could not change the title
Common Rogue Builds The infinite Stealth method This is what i use to basically stick to stealth 90% of the time. This is great for solo play with Tough enemies or boss fighting At Wills: Sly Flourish - Trusty reliable damage you use 90% of the time Duelist's Flurry - Used from stealth with lurkers assault to make bosses…
Most of those descriptions were written from a PvE perspective, can't really write a description that fits both and be right all the time. Well the combat advantage bonus damage is point for point more damage than strength. If i was writing for any other type of Rogue than the Infiltrator i would go for Strait Strength.…
As asked: 1- Gloaming Strike, needs a complete rework; an At Will power needs to be usable all the time and have a "raison d'etre" this does not. 2 - Improve our AP generation; my guardian fighter can use his every 20 seconds without any help from feats or skills, maybe ours could be tweaked a little? 3 - Revise most…