This will work, but there's a better way to fix it... Just search for any random text, then clear the text and search again. It will all reappear. This bug is still annoying as hell though.
This is a wonderful idea, and I wish you luck with all the work you'll need to put into it. Some constructive criticism if I may... I am a web developer, and I strongly suggest you reconsider your use of Silverlight. It will alienate a lot of potential visitors to your site. Even flash is a bad idea. Stick with Javascript…
You're right, a tank can't hold aggro forever. But since there are other people in the group (presumably) doing their jobs as well, he won't need to - they'll die. You must be running with bad tanks. I leveled a tank last beta, and I've grouped with several in this one, and most have no problems holding aggro. Only on rare…
I strongly disagree. The knockback (Repel) is more of an "oh ****" button. It may get more use during solo play, but when running dungeons and group play, it should almost never be used. Assuming the tank is doing his job, why would you want to knock the mobs far away from everyone and spread them all out? In fact, the…
I'm sorry, but no. I definitely do not want this game to be a WoW clone, nor do I want every class to be the same. And unlike many, I'm playing the betas to help make it the best game it can be, not just for early access. That said, I was really looking forward to the Control Wizard. You're right that this class is…
I did, as soon as I got it. I think the CW Arcane Mastery (AM) mechanic needs a bit of work. Several abilities are too weak without it and the AM versions should be made the standard version. For example, Repel, should be an AOE push by default, and perhaps add something else for AM, like adds stacks of Chill to all…
I have a CW up to level 16 so far, and I agree with the criticisms. The control effects definitely do not last long enough (especially with such long ability cooldowns), and we need some aoe controlling abilities. So far, I have none (the only aoe I have is for damage/debuff, not control).
We're still looking for new people who are excited about Neverwinter and also content creation in the Foundry. Please come join us if you are looking for a guild. We're currently just a few people, but we plan to start recruiting during the upcoming beta events. We also have a few extra beta keys for the upcoming beta…
I noticed this also for the Guardian Fighter. Yes, most skills are listed multiple times down the tree to indicate more powerful upgraded versions. However, the Guardian had at least 2 totally different "shield bash" abilities (I forget the names now) that were basically the same. I am hoping one was just a placeholder for…