you are right with the same kind of artifact it 400 % return in a X2 daily. yes on normal artifact you have way to get more RP return than what you putted on it. that the major difference with combat artifact. even with the X2 refine day, you still canno't get back. How ever they putt the simple line like that, you have to…
Ayroux i would say. Rp is not the only cost on artifact. when you feed with the old one every thing putted on it is lost and you get a % only back from it. the item used for it have a cost, the seal have a cost. Among all item that involve RP, the artifact weapon item are by far the worst. enchant are not bound so RP on it…
look like more for me a i want my way to play to be back on the top on pvp more than a real point of view 1 shield: look like you doesn't even understand a single thing about how shield work. shield is far from beeing overpowered. the fact that it was too easy for many class to overcome defense system is the real problem.…
the problem between old RNG point and RP equipment is quite big. the first point is with RNG even if new equip appear, you can still chase the old one without any affect for new one. with RP it lost because you get a little part of rp back by feeding a new equip with an old one. RP equipement now become a neverending…
As ironzerg said, the biggest point is ... no return from dev, i mean, i read somewhere around 3-4 week's ago that there weren't plan to work on RP system for V6 (it was before previous available). So what the statut. their is already enough purpose to have at least a little feed back, but yet not on plan. we can see when…
Again again again, here you imply that effectiveness of recovery is always better in v5 than in v6. i suggest you consult abaddon stat curve. Also you imply that point in v5 and v6 have the same value. but it false again, equipment stat get increase too. mean at very same equipment a 20 kgs in v5 will be for exemple a 30…
Will be my last try, at first i thought you were trying to ask nerf but look like you have hard time where you make mystake in your reasoning. let 's try compare with a car race . CAr A is V5 and make a time of 1 min, CAr B is V6 and make a time of 2 min. You can make compare between CAR A and B time and do a conclusion,…
YUp and even there it also a miss. because you don't take also in consideration the weight that represent all those feat, when ever you can call a buff something that represent 1% pass to 2% you miss the point if an other side something that represent 20% loose 50% power. it the very same as saying a class is nerfed…
That exactly same error as the other do, i'm a renegade in V5 and it not a reliable power. and in the v6 it not change it just taking less reduction than the rest. i Made first test on previous at lvl 60 on a dragon and it not reliable. i did it on purpose to not be affected by stat reduce and even then it is not reliable.…
AS i said your main problem is the way you are doing thing. i'll give you an exemple. You make only one change. your change is 1 power that represent 40% damage you drop it by 50%. So the way you present it is hey all other power are buffed because now their weight in damage term is bigger. In reality you loose 20% damage…
the problem is the change they are doing are mainly to play 5 paladin's party or 5 healer's party or 5 TR'S party. GWF and GF already out , CW probably follow (this part mainly depend of life steal change since the change done for v4 mainly imply a one way to play CW), SW probably also in big trouble
I'LL be honest, your post really look like a preparation complain about a class. For someone doesn't knowing a thing about CW, V6 CW look like stronger than CW V5 by reading your complain. you mainly explain that 4+1 pass to 2+1 it a buff because the +1 have more weight in second case than in first one. All the class…
Unfortunatly the RP system will be the death of mod 6. if you take it alone it already a crazy thing but add to that the new change about the stat and you get a real problem. With the stat curve change it imply that stats will more or less come with a *3 *4 needed and dev already said it will be to add new stuff. with this…
and cws are reason for life steel nerf and in the end it dont impact them at all since they have multi hit encounter and huge target caps i think cws should have reduced effectiveness of lifesteel in some way[/QUOTE] CW already impacted by the change. What appens in ELOL, a yes the boss is a one target so aoe or not you…
First test on server test and the first thing probably not specific to CW class but only test with my CW. When i connected first all feat selected after lvl 2 was reinitialised but all selected feat lvl 2 and under are still selected. it force me to reintialised all. then come an other problem, i'm unable to reselect all…
blood ruby doesn't represent anything anymore. with the inflate of RP'S needed and the even more incoming in mod 6 blood ruby will have the very same value as a peridot add in term of RP while we were on mod 2. actual system is already too much and it partialy save by the fact that on V4 many use the low price of RP to up…
you also have a 4 point that solve party drop problem: making RP drop when party kill and not when you kill. or when a mob you attack is killed like other kind of drop
AP cloak have 0 thing to do with TR's OP, at best it just a tool. TR became OP in PVP right after v5 appear while what 5 people had their cloak. the possibility to get cloak cheaper only start after tiamat arrive and mostly take 3 week min for people since also requiring off hand. Actually only the sabo get a real benefit…
I wonder if xp give RP would be sufficient. we don't know how much it will increase the RP needed. + Rp system can only work on artifact piece not enchant. and lvl 11-12 enchant probably also get a huge Rp requirement if it only follow previous lvl work. We can give idea's and not only one alone idea. maybe some look's…
no the real big thing that kill PVP is the GAP between newcommer and end game player. in mod 2 BIS player were around 16-17 k depending of class. average medium player 13-14 k and low player 10 k . so unless a new player got bad luck he was ended with most medium player or low player. now BIS player is 24k and medium…
The problem with what you are assuming is that it only due to one equipment. it's absolutly false. because you are assuming the TR's problem only goes with 24 k full stuff player. the problem remain the same with 14-15 k TR without any artifact cloak that are making even match with 19-20 k of other class. not every one is…
Black ice equipment is not that easy at least if you want the x4 piece with the glove. with the last drop chance i remember you need more than 100 epic encounter to eventually get it. on opposite drow set will probably be accessible around 100 k glory + maybe 60-70 seal. Black ice already not used in PVE. only those who…
the problem with the refining point equipment artifact is also that you not restart on the same lvl as the other equipment if you want to change. we get the perfect example with tiamat. even with x2 refining point event you still loose 1.7 million RP per equipment and that with also AD cost by eventually getting equipment…
The problem that TR'S playing with other nerv, mainly come from TR's player is ho is not this sub classe it this one. Ok, what ever is. 1 there is many Tr's now in PVP it's not rare to see 40% of TR or more in a fight in pVP. It's not written in the front of the TR's which sub class he choosed. How ever when it come to…
The fact that RP's actual system need to be improved is something that every one or nearly all are agreed on. Which is the best way is an other point ,which one have a chance to satisfy cryptic is an other and which one can satisfy both side may be an other too. Also unless there is a change of doing thing's, equipment is…
Those graph are very interesting, the second show the % of class play. the first one also show how class dominate. we can see that Tr's by far dominate but also healer is a little bit up their represent while other class goes by little under (CW to far under SW) The fact that kick system false classemnt doesn,t change the…
I wasN't knowing for the XP limit on foundry, how ever i do not think it's the only option available. why simply because on the opposite why upping or taking dragon's enchant or feywild enchant since you do same with XP. Actually it'S boring because if you run a party play like dongeon you get way less enchant because it…
The problem with the XP system is to think how can people cheat it. exemple: foundry farm, auto bot. 1 base mob= 100 XP / kill. with some class killing 50 base mob in a foundry per min isn't a big thing. mean 5000 XP / min 300 000/ hour 7.2 million / day. you get near one item per day in max lvl with an auto bot. Mean or…