The point isn't that the weapon set is irrelevant. The point is that the content itself was poorly designed at inception. Do the Watcher Bosses offer the chance at getting more Zok box runes? — No. Do the Watcher Bosses drop any other valuable resource? — No. The content by design is useless to future players. No one will…
The Rewards CDP is closed, and this didn't fit the format of what you were looking for. So, I figure I'd put it here and hope someone reads it. I was thinking how rewards and progression go wrong and how quickly content loses relevancy. I think a perfect example of this is the Watcher bosses and the 3 rune Master…
Unfortunately, the only way gold will increase in value is if Mastercrafting starts up again. As gold gains more value, players with multi-toon accounts will fire up production and add more gold to the market. The only mechanic in-game that can raise demand enough to truly raise the value of gold is a mass-interest in…
My Top Three: 1. Do something with Boons. Even if we're not talking about horizontal progression, the current system has reached end-of-life. I have all boons on a couple characters and they've obtained everything that really matters. Future campaigns will only give me stats I don't need and better healing potions. Pretty…
I Agree, but I want to make sure it doesn't fall by the wayside as so many things do. The skill palette is the foundation of horizontal progression. You can rework the boons, change campaigns, throw more items at the problem, but the root of the player experience will always be the skill palettes. The problem I see isn't…
I would add another point for the top of the list. Revising the skill palettes/feats so there aren't so many dumb/useless choices. The skills are a player's main mechanism to interact with the game. I wouldn't expect Neverwinter to be PoE, but there are so many skills that are obviously worse than other options. So many…
I was thinking more "don't put BiS items out there and bad elements won't have a target." ... but, I bow to your greater knowledge. Per your item proposals: --- "You can only have 5 item bonuses active at once. There is a meter in the character UI which shows how many bonuses you have active, so it is very clear that once…
If I have 50 characters, would I sit for hours doing mundane crafting tasks? It's pretty easy to set up a macro program to do the repetition for me. Against TOS, but I highly doubt everyone who does it gets caught. Looking at the difference between PC and console economies, my guess is that automation is at least partially…
I feel differently. 1. Crafting by nature is easy to exploit, especially on the pc. It should not be able to sway the economy and other systems in the game. It should be maintainable separately. ... Attaching BiS gear to such a system will continue to fail and be ripe for abuse. 2. You're assuming the team will be able to…
Good argument. For my part, I somewhat agree with @thefabricant 's statement that crafting has failed. It never should have been about making gear in the first place. As others have stated, it directly conflicts with the loot system. My feeling is that crafting should be a system for augmenting the base-line gear in the…
I would say that I like his general idea, but would define it differently. • First, there should be a rare class of items with the best stats and the best equip powers. Whether this is our current purple items or a new even rarer 'unique' class, they are not moddable and would be your BiS chase items. Generally, I think…
I agree with your assessment and feel the similarly. However, removing bondings would amount to a tidal wave of change for for the dev teams to tackle. They would have to reassess player strength across multiple systems, dungeons, and campaigns zones. And somehow compensate players for all the investment they've made in…
Skill/Feat Rework Suggestion/Example This is an example on how I would like to see skill trees reworked. Example uses a DPS Barbarian because it's my main character and the one I know the most about. Also, I'm on xbone so my values are still Mod17. ---Overview/Goal: The goal will be to provide players with more options…
Professions/Mastercrafting - Retaining Relevance Feedback Overview: Players generally see crafting of little relevance if they cannot create end-game equipment. As modules come out, equipment needs change and can easily outstrip the needs for crafting. The content team feels preasure to update crafting recipes in an effort…
I just want to say "Thanks" for taking the time to read this stuff. There's a vast array of ideas here, and it's exciting to see that maybe someone in management does cares. No matter what direction development takes, Thank you for your time and efforts.
The problem with that mechanism is that you're not really removing AD from the game. It's no longer a sink because you're taking some out, but allowing more to be refined. What we could possibly do is allow AD donations, but also allow Unrefined AD donations. If we allowed Unrefined AD to be donated to Strongholds, it…
Feedback Overview In an earlier post, I outlined how Player Progression is directly affected by the health of the economy and access to things like wards, mount packs, etc. To understand where this is coming from, Janne has an excellent overview on how the economy works:…
What is Player Progression? First we should discuss what player progression is NOT.Player Progression is Not XP. XP in Neverwinter is so easy to acquire that it only matters to new players going through the leveling zones. There are also several ways to boost XP, so even when leveling players are usually leveling up much…
Progression Funnel / End Game Diversify I'm touching content because Content, Rewards, and Player Progression are the trifecta that make up any mmo. They're directly related and you can't affect the structure of one without talking about the others.Neverwinter is a Funnel. New players enter, have tons of options and…
Full VIP currently gives: More XP earned. (Regular XP, Professions XP, and Glory in PVP) A bonus to Rough Astral Diamonds when earned. (each character) Extra rerolls for all characters. Daily Health potions for all characters. One daily Lockbox key. Discount on items in the Wonderous Bazaar store. No posting fee on Auction…
Feedback: "if lockbox odds are improved by 2x or even 3x, how would you view altering the rate of free keys to keep a similar value?" Hilarious. Your drop rates are bad enough that you'd have to multiply them by 10 to be measurable. The number of keys is valuable because you can open more of the older Lockboxes and get…
Maybe not technically a bug, but confusing as hell and most players aren't going to get it without searching Reddit. Ballad of Baphomet counts as one completion. It doesn't make sense that Defending the Sword Coast does not.
I don't see the point of this argument at all. It's pretty hard to find players NOT already in a guild, and it's unlikely that any guild isn't going to be in an Alliance with at least one level 20. The masses already have full access. Would it be nice if they updated the quests? ... Yup, they should do that especially if…
... and with AH prices for good gear dropping, it's easier to equip your Alts with good stuff — which means more alts can farm dungeons and use more rerolls on chests. ... which means gear gets easier to get for more characters. Even if you happened to use up all the rerolls on your main.
To follow up on this, the performance of the Morale window seems to be greatly affected by your ping/server connectivity. ... If your ping is great, you can just hold the A button down and make all your items. ... BUT, if your ping is even slightly not fantastic, you'll have to click A for each item – which for…
I'm not sure the companion system really works the way the devs originally intended. There are about 100 companions available, and everyone just uses the same like dozen or so. I feel like companions need an 'appearance change' feature similar to equipment so there's some use for the 90 companions that never get used. I'd…