...later on you'll find the zone chat spammed with "plz inv GP 12" etc. It would be considered fair to open the same amount, but unless you want to spend your spare time hours bickering and counting, just accept that some people don't care for "fair". Same as with everything else in here: If you insist on a perfectly…
...another thing, now I re-read your opening post: For DCs, the Owl's aggro reduction can be somewhat nice - less time spent dodging, more de-/buffing...
Angel of Protection is what I'm missing in the list above. IIRC, and unless it's currently broken, the invulnerability works after triggering your Soulforged enchant, too... ...but then, they're kind of free to grab for old timers like me. So no reason not to grab it.
...this is basically my stance since Tiamat launch. But even there, the asides, rehashed though they were, were a lot more interesting. And ever since it's only gone downhill. Less and less novelty - and that's interpreting the term with a lot of goodwill. And whenever something new-ish comes, you'd have to grind it so…
...I also never understood why Dungeons can't come in different difficulties - heck, even autoscaling to ILvl might be an approach. Put some additional cool transmutes or tokens or AD into the box, up the mob dmg and HP, bingo! Legendary Dungeons...
...go to IwD Open World PvP with a buddy, choose different sides, and try. ACT-parse the whole affair, and look at your damage, or, better, effectivity change with and without these enchantments.
...it might lead to a sooner date than "shall return"... ...it might lead to some dev manpower being shifted from reskinning / revamping HE mobs to call those "NEW!!!"... ...to doing the same with Dungeon mobs? :^/ Big-point-potential here: Nobody actually expects something "NEW!!!" from the Dungeons! Apart from,…
re. 2): A higher - buyable - limit for shared bank slots. Like 96 max. To bundle / stack all them exotic Refinement Particles and still have some space to shuffle gear between chars...
Mod 5 laid out the deathtrap cliff's edge, Mod 6 pushed it over the brink - in combination with some "anti-botting" lemon-squeezing measures... ...and the Strongholds infiniGrind(TM) was the impact on the rocky shores of assembly-line-work-style boredom.
...you could simply look at the "effectiveness" column in ACT. That corrects for variable damage. I'd test it, but I'm currently too "meh, so what" about this game to bother anymore...
QFT. also, I doubt they'll even fill up recent vacancies... ...but I'm a sarcastic guy. Maybe they'll find they'll have to. However, the only talent left seems to be in the designs & animations department. Game mechanics has gone downhill at an amazing speed, IMHO...
ProtAdin = easy mode once you get your AP act together. Will probably/maybe get nerfed soon(TM). Could then be respecced into a jack of all trades (especially including heals) DevotAdin. GF = more challenging, directional tank. Has some fun features, but I find the gameplay later on somewhat monotonous... (...not that the…
...sometimes the account server glitches that. Try logging out, then relogging. In case this doesn't ameliorate, redo with an hour of wait inbetween. After that fails, Customer Support might help...
Something old, something new, something borrowed, something blue... ...sooo... - check!!! Totally. Absolutely, ten times as much as I had expected. - check with reservations re. quantity and quality - I had hoped for more, but there's - ta-daaah - NEW HEs to infiniGrind(TM)) - check (reskinning...) - check (those rings...)…
...which I do. Steam overlay is the only type of social media I really appreciate (and use, BTW), hence I launch the game via Steam to have the updated info on the wherebaouts of my Steam buddies. Which, often enough, makes me start a chat if and when they launch a game I'm also fond of, sometimes leading to my leaving…
...Alchmey is the way fastest way, thanks to the tiered (ranked) result rare tasks starting in AlchLvl 3... Drawbacks: The purple Mithral Assets are somewhat expensive on the AH, because it's unfortunately one of two crafting Professions that still can produce useful stuff. You can after the unlock still resell them via…
...that's been the reason for those diminishing returns. Curves used to give reduced effect per stat the higher the stat went, or content would have to be adapted, otherwise you'll either lock out the mid-geared or make it easy for the too-well-geared. In pre-Mod-6 NW this worked OK, e.g. 10k Crit would only give you twice…
...what would be wrong with a selection menu, like in the dungeon end-chests? "Give a choice" and "want for free" are somewhat different aspects... ...and you're barking up the wrong tree here, IMHO. With the probably +/- 0.5% chance to get a legendary at all, it's sincerely anticlimactic to then get the Legendary Ring of…
They will when there's no specific incentive. That's been one of the things I liked about the old model: You had to play all the T1s or T2s in order to get your set complete (or fling out often heavy AD on the AH). With the Token-ification having taken over ALL the game, it's easier to play the easier dungeons, ofc.…
...sup. More loops and workarounds for thaat itsy-bitsy teeny weeny bit of customization options one has. Are you REALLY sure moving to Vanilla has been a smart move? ...I mean: Before going Vanilla, the forum worked all smooth as satin for at least a year...
For the newer players: ...before you do that with any artifact YOU don't need - look up in the Auction House how much AD you might get for it. If it's unbound.
...and where's the fun in that? I mean, challenge = 0. Sense of achievement = 0. And for a normal, sane person no satisfaction, hence. I'd rather visit some HAMSTER sites, that'd give more satisfaction. AND cause nobody to quit and never again enter PvP out of frustration. Even the basic knowledge of class mechanics, class…
I fundamentally agree here. I'd add more and other things, and might do that maybe later... What I do support fully are points 1 and 3, without any reservation. Re. Point 2 - The Power Curve: IMHO abolishing the diminishing returns stat-effect curves was a wrong move... ...this current stomping through everything once you…
...we've suggested this multiple times - without any reaction so far. So, by all means keep going, but don't expect change - nice and fair as it'd be. But there's apparently too many self-claimed "PvP-Pros" who gotta get their superb Kill/Death-Ratio by lamely ROLFstomping real Lvl 20ies with their endgame-geared twinks...…
...only when calculated vs. totally unbuffed base damage, not when calculated on it's own (with / without +10% CA). Also, IIRC some attacks (like ranged AoEs) don't profit from CA... ...but I'm less than 100% certain here. But generally, when e.g. faced with the choice between +10% CritSeverity and +10% CA bonus, the…