But don't you take damage from your party from Knight's Valor? I don't think shield mitigates that damage (seems to me more like your party members are indirectly killing you than you dying to boss damage through shield).
Since you talk about game history, you probably noticed things have gotten more convenient and easier with time. For example, back in the 90s, there were several Quest games that challenged your mind to figure out puzzles. Now, they are mostly graphic adventures, where the focus is on choices and not on pixel hunting and…
So? What is this? What does your guild offer? Cause 'good people' doesn't mean a whole lot, good in what way - they greet you back when you say hello on guild chat? They are nice people who don't bother anyone? They support humanitarian causes in real life? So... what? Social? Not even social, social guild usually implies…
Nah, in this game people don't help out new players to quickly achieve anything. For example, you most likely won't gear up fast through a few runs of dungeons because you're expected to only greed on loot even if you need it. Why? For them to get the chance to sell the loot you would otherwise need. This is considered…
There shouldn't be a steep price on things that directly affect gameplay. The bigger MMOs have only symbolic costs associated with respecs. That's because people tend to play longer and have fun when they can try out new things or change things to feel better about their character. As a side note, I won't reroll my main…
The maximum number of slots should cover at least the number of available companions in game. It seems common sense. The proposed workarounds are not desirable, so not sure why pressing on the issue of bank storing.
Witcher was released in 2007 iirc and did a good job with the old engine. The combat is actually pretty simple - click when your sword turns fiery. And yes, I have played the game when it was first released and more recently got the enhanced edition as well. If fights seem hard, use potions. (I assume by the first boss you…
I guess WAITING in games is fun to you. I think you really have lost connection to normality. In all the games I've played, this was by far the worst thing ever to come across, seemed like it sucked the life out to wait for something to happen. Want me to grind for days upon days thousand of mobs? Fine, but don't make me…
The one thing that hinders me the most is long animations. They are uselessly long, so long that they are basically cast animations. I don't recall a proper game out there that has the tank cast abilities. I find this much more important than anything else - the flow and feel. Because of these casts, it is often…
My first try and I wanted a specific one (1/3 chance, GF). Don't think the results of the poll are relevant, since some would have been happy with any or two of the 3.
Pet peeve: everything has a cast time. That long *** animation is a cast time. So I can't hit abilities when I want to, because I have to be shielded most often than not.
You can disagree. Though saying 'this is not true because *I* something something" is not really an argument. The truth is, if you're unlucky you can go on never ever getting gear. It's definitely a lot slower. And this, to a new player, is complete bull. You see all these high scored geared players who get a very small…
Here it is: PLAYER_X is a player that's been playing for long, is geared and doesn't actually need gear drops, just the AD they could get from selling salavging the piece (the benefit they get from this is pretty small compared to someone who actually needs the gear upgrade). So when they run dungeons, they don't want to…
It doesn't make a lot of sense to reward not playing and punish playing. What would make sense I think is having a low chance to start with for example 1%. Every run that chance increases. And it keeps increasing till you get it. Then the chance is reset to 1% again. So if you're real lucky, you get it really fast. If not,…
Um. No. The grind is horrid. Because of the waiting. And waiting. And waiting. And waiting. And waiting. And waiting. And WAITING. And you have to do different things to circumvent the waiting. But in the end there's still a lot of waiting. All dragons in the farthest corners of the map (except ice one) and all the crappy…
I remember when I would play games for fun. Now everyone is in such a rush... It is not rude. It is you who is rude and decide players should not loot greens because you have small bags or can't press multiple buttons or whatever reason. It is NOT your place to decide whether or not someone should loot an item or not,…
I think you miss the point, @darkdrayken, of why people are siding with him. Even assuming he was real ****ty, even assuming he made the fight harder for you, it was not intentional and not meant as a personal attack to you, but you chose to be vengeful and to *punish* him by not allowing him to loot the chest. This…
It only takes TWO people to kick someone. Known fact. So if you have a friend in there, like you said, the kick takes place. So I'm not sure why there is talk of some 'majority' here.
Votekick's 'majority' works like this: There's 5 people in the party, excluding you, 4. The majority is half that, which means 2. So aside from the initiator of the kick, you only need one more to agree with the kick for it to happen. For example a friend of the initiator. Or someone who just says yes to get the screen out…
I've chosen breaking down and stopping doing them altogether. Combined with the waiting for the Summer Festival, it chased away the desire to 'play'. 'Playing' has never been this boring. So. Much. Waiting.
@armitchell Unless you actually know what is there (as in you work there), all of it is silly asumption. The same way I can say changing a varchar from 3 to 4 chars is easy to update, cause no data gets truncated. But it doesn't even make sense. It's probably numeric anyway, who in their right mind would use string types…
Does anyone know how this actually works? For example, for a GF, you have to take the highest damage from the people there? So if people die left and right in red or if you move out of red and block or use damage reduction cooldowns, you're screwed? Or do you have to have a certain amount taken? So if the dragon dies in 5…
Sort of off topic: it's not Timeless Isle. On TI, the rares have set life and when they spawn they die so fast (1-3 seconds) you don't even have time to reach them if you're 50 yards away. Isle of Thunder though did what you say. These two islands actually go to show the difference between a bad implementation (Timeless)…
Possibility to use your cosmetic gear while also seeing your true gear in the interface. Reason: It's so annoying to switch back and forth when you want to put (refine) an enchant that dropped in your artifact.
But you know, I actually will have 15 favors without buying any at the end of the two weeks. The first day for me was from 8 pm to 1pm next day when it resets and from there 14 more days.
It's really annoying, what should have been something to help and make everything easy, all companies seem to shove their 'ARC' down our throats. So I have Steam, ARC, Origin, UPlay, Blizzard's Client (don't think it has a name), Glyph. For what, for one or two games. This isn't even funny anymore, it's messy and it seems…
You know, repeating the same thing over and over without actual arguments doesn't make you right. Just stuck on your view and unable to comprehend much.