I think being able to disable or greatly lower the visual effects of other players' abilities would really help framerate. RIFT did this and it made a huge difference during public encounters, and it was nice to be able to actually see enemies again instead of a fireworks display obscuring them until it died.
You're right, and I don't actually do this as a result of the time it takes since I'm practically passed out drooling on my desk by the time a mob pack in a dungeon is dead (I noted the horrible damage output in my original post, I think someone made a typical 'HAMSTER damage/useless build' post anyway). The problem and…