"With Mastercrafting effectively being dead in Mod 16, having to wait a bit for this fix isn't too much of an issue." Yeah you say that. But for me, and some online friends, it is very demotivating to keep getting +1 items that are effectively useless. And we haven't maxed our mastercrafting yet. So to us, it would be nice…
Two QoL things: 1. Can the bounty masters in Caer Konig and Dread Ring get an exchange slider like the one in Sharandar has? They are starting to feel left out. 2. Can we get a vendor that will happily exchange +1 crafted items for the normal kind, so mastercrafters don't have to twist themselves in knots trying to get…
In Malabog's Castle, none of us could open either of the end of dungeon chests. Also, when mousing over the exit portal, it says "exit dungeon" and then in green text "get rewards". Some kind of mix up, maybe? Also, we had the same issue as a poster above us. In Castle Never, we could open the demonic end chest, but only 2…
I'm in a tiny guild of friends. This change means that one of the ways to earn influence has been taken away. So the grind to upgrade becomes that much longer. In regards to this, can you please scale costs for building/upgrading to the number of (active) accounts in a guild? Also, please just state in the patch notes what…
When new applicants come, I've had types showing up from professions that I do not have. Is this so we can plan ahead? Do we need to pick up new artisans before we can choose a new profession? If not, could you please make it so that I do not get tailors asking for a job when I only practice jewelcrafting and have no ranks…