Yes you can, you are technically placing the objects in the rooms, it's just that you're 100 feet above the room. I ran up a platform of rock at 100ft and had an npc, an encounter, a sack, a teleport, and a proximity trigger to create a backpack item. All worked fine. But like I said the issue is visual at the edge of what…
One thing I figured you can do but it does have a drawback, is to have a room on the map, place a large flat slab of rock on it, edit the rock and increase its height to say 100ft, edit a teleporter to 100ft (you need this to get access to it). Start playing the map at the origin end of the teleporter and teleport to your…
Pleh! Component tree might be your friend but it doesn't like me! I looked in there for the mage sun effect, filter using either 'light' or 'sun' and nothing comes up! Also noticed the component tree didn't seem to have all my stuff in there, like it listed 1 waterfall effect but I have half a dozen, I have 4 lightning…
You could also add a marker (place marker) just before the altar and use 'when component reached' (set to the marker), if you set the radius to 2ft or so then it should look ok and not activate too soon (default is 50ft - huge!). Problems with this method are that the player could dodge around the first trigger (so not…