I tanked CN the other night and the final boss kill wasn't too bad. KV up + knights challenge on the boss and it really nerfs the damage from the hands. I was full iron maiden spec (sm) in mod3 and I gotta say mod4 is really really good for this build. KV up all the time means we don't have to wait for cooldown to recast.…
In pve while im immune I don't need to hold my shield up so its a regular chance for my guard to recharge. I see damage as an added bonus to the aggro I am generating so I will be staying SM. I don't aim to stay immune indefinitely. Whenever I need to tone down the damage Im taking I can go immune (i.e the start of big…
Also waiting on how mod4 treats this build as my GF is currently iron maiden specced Some thoughts on the above posters comments "1) I put rank 6 Tranquil Enchantments on all defence slots" these have an internal cooldown of 1 minute? it is why I haven't tried tranquils. I haven't settled on an armor enchant im happy with,…