I would say i will boot you out of the next dungeon I see you in, but my guild leader is telling everyone to stop boot n looting or they will personally get kicked out the guild by him, because someone was spamming our guild name in the enclave calling us boot n looters and he wants us to lose our bad "rep". i mean its not…
people who complain about people leaving when the game is impossible to win is the same type of people who complain about boot n looters, but are too ignorant to join a guild lols. like theres no point in wasting 10-15mins on a run when its a losing battle. you may only have like 5 wins out of like 50 wins and are…
mod 6 didn't fix much of anything.. pvp will always be broken on this game. there's just different stuff to complain about on mod 6. like how overpowered the oathpound paladin is where it takes like 5 people to take it down. how overpowered the single target is on the guardian fighter. how over powered the burst damage is…
I don't like both options. Personally i would rather not have them focus on making another tiamat, and focus on the future content. There are two quick and easy fixes. 1. Raise the gear score requirement to 13k-15k. 2. Make it so you have to complete the mod 4 campaign and get all the boons before you can attempt tiamat.…
High Prophet is and always will be better even for healing (until they nerf lifesteal). The armor debuff on the enemies is still indirectly healing your teammates as increasing their damage is directly increasing their lifesteal. That increase in lifesteal won't show up on "most health points healed" leaderboard but who…
if the red head isn't down to atleast half by the end of the 1st phase then you have next to zero percent of completing the raid. I mean I have stayed when we got the red head to like 75 percent and won, but that was only when i knew we had enough dps to make up the time.
i was running tiamat and i saw this guy spamming astral seal right behind me and everyone was lagging so much we couldn't dps the dragon.. then when i got away from him everything was fine. it was definitely astral seal.
Yea my guild started out only recruiting 13k+ gearscore players and then we went to 15k+ players. now since tiamats release we only recruit 17k+ players lol. I get it though my guild only wants people who are active and will be around for a long term.
> @primeminister0907 said: > So....im pretty much done with this game. Between the <font color="orange">HAMSTER</font> up economy, the micro-transactions to get anywhere for end game progression, and the <font color="orange">HAMSTER</font> getting kicked from group when I ran the dungeon from the beginning is it...I don't…
> @xnxn7x said: > THANK GOD! Hope all you boot and loot loser's out there quit playing now! > Yay Perfect World you ROCK! > > B.t.w! > Onlything I would have done different for the Vote Kick System is > once you start the end boss of a dungeon there is no longer the ability to > vote kick until you have either wipped and…
> @blindmonkeyz said: > seriously, how many threads are you gonna make about Tiamat and the gs when its not the issue. What would you do if you ran with 25 16k gs players and still failed? Granted there is an issue, but its not the gs. Its people who dont know how to play the game correctly. Like i stated earlier, people…
> @bmean said: > agent00spliff wrote: » > > *Claims he's specced right as a dps cleric > > *Doesn't wear HP set > > LOLx1000 > > > > > high prophet set just don't do it for me btw. I had it equipped, I do better with my current build.. pvp; easily 15+ kills. CN; top damage delt, damage received, most kills, most heals,…
you guys talk about 10ks who know how to build their class right. what makes you think those 10ks have a more likely chance to know to build their class right than a 16k lols use your brain for logic pls.
> @agent00spliff said: > ^ There is nothing fun about Mod 6 unless you think driving away most of the playerbase with ridiculous changes is fun. The only reason I've heard the playerbase being driven away on mod is because the dungeons/quests were too hard and the grind was too much. I actually welcome that change, because…
Gearscore isn't the only factor that can cause failed runs. I've had failed runs simply because my team has like 10 gwfs on my team and 99 percent of gwfs don't know how to use their class on this game. It's sad to say, but if you want to have a successful run carrying a lot of bad gwfs or bad 10ks-13ks then you have to…
OMG are people on this forum really that dense. hes literally like a broken record spewing the same thing. What makes your precious 10k with greens and blues with stats in the wrong places better than a 13k with stats in the wrong places? I don't know about you but I see a lot more 10k-12ks with a strength belt as a cw…
you do not understand what i'm saying, because you are still arguing the point about gearscore. I don't understand you, why are you so freakin stubborn? do you hate being wrong or something. i have said countless times that gearscore is only a benchmark, because obviously someone who is a 13k has spent more time on this…
> @b0redgamer said: > Sorry, but I really do have to disagree with Gear Score being used as a benchmark for a players usefulness. You can pad your stats with useless ones, which makes GS ineffective at judging performance. there you go again thinking of the best scenarios and making excuses.. You could say the same about a…
If you queue for ELOL during delves by yourself then you are going to run into either A. 4 random people at the end boss constantly kicking people to find a healer B. 3 people who are in a guild all together constantly kicking people to find a healer. the funniest was when i found this one group of 2 15k cws 1 17k hr 1 13k…