Actually if you're hanging around there again I wonder if you could make note of which companions are doing this and which aren't. Has anyone else experienced this phenomenon at this location?
In general we schedule and complete work on the game in these big chunks called modules, which you guys are aware of. Our schedule is planned a few modules out. So... M6 is coming up and I think we have plans through M8. What that means is all of the new features and planned improvements are usually roughly blocked out…
Hi Bardaaron, This argument or point is somewhat valid and somewhat not. I think when most devs have mentioned The Foundry not performing as it should they use broad terms like "We aren't seeing the numbers" or "the Metrics just aren't there". This doesn't necessarily mean that we aren't seeing The Foundry generate money…
Sure Guitarzan698. No problem. However first I'd like to say this: You're frustrated. Angry. That much comes across in your email. I get it. Since launch the community has been shedding light on bugs in The Foundry with very little feedback or action on the devs part. And here I come, a sound designer with Cryptic who is…
The feedback you are giving us here is pure gold everyone. The speed and amount of feedback in this thread is indicative of the passion of this community. I know that you have asked for many of these things before in separate threads but this is a great consolidation of this information and you all have presented it in…
Yeah. So this is apparently due to some problems we're having with how source control deals with our master script for VO. Not surprised at all that it's showing up again. This is one that we work on when we get a chance and hope to have a fix for soon. In the meantime thank you for your patience.
so far we have been unable to reproduce this error on our end. Can anyone else confirm that Karrundax Sometimes says "I am embody death" in a different voice?
Copied from the thread you linked: With the way that Summon VO is triggered currently in the game a more elegant fix for this problem is not immediately possible. An example of an elegant fix would be a UI option to turn off summon VO or coding that allows the Summon VO to only play for the summoning player or only play…
With the way that Summon VO is triggered currently in the game a more elegant fix for this problem is not immediately possible. An example of an elegant fix would be a UI option to turn off summon VO or coding that allows the Summon VO to only play for the summoning player or only play when summoned by the player as…
Sigh... we've gone in to fix this several times now and it continues to be a thorn in our side. We have just put in a fix again, hopefully for the last time. So sorry about the delay. It should be fixed in the next couple of weeks.
Heya Reiwulf, just wanted to let you know that last week we went through and made a point of updating all of the music events with proper tags. The fix should go live some time next week or the week after. So now one shot music events will be properly catgorized under the one shot category. Thanks!
Well that's certainly embarrassing :/ If you can come up with the specific quest that would be great. Otherwise we'll go through the WC lines and see if we can snuff it out. Thanks!
Found the problem and checked in a fix. Should get to you in the coming weeks. The following events were tested to make sure they work properly: Winter Event Caer Konig Icewind Pass Dwarven Valley Summer Festival Dancers If there are more malfunctioning music events that do not play live please let us know. Thank you for…
Okay so most of the pre-existing audio has been removed. There are still some remaining ambient audio elements but there shouldn't really be any places where there is nothing to visually represent what you hear. Please keep us informed if there are more problems like this.
Removed Zombie grunts from the following neck items: Glorious Mantle of The Host Tower House Xorlarrin Cloak Expect to hear the fixes in the next couple of patches. Thanks!
Audio update: Removed Zombie grunts from the following neck items: Glorious Mantle of The Host Tower House Xorlarrin Cloak That area has been reworked to fix the audio issues. This could not be reproduced. Could anyone else collaborate this as a persistent issues? The "looping" flag has been removed from the Xinkar Ruins…