Hey, cool. I can quick reply more easily here, unlike in the CO forums where the software was downgraded and took features away compared to pre-acquisition forums. Anyway, I agree that there is something faulty here when such a thing cannot be allowed in one Cryptic game that is in another. I will not say that Cryptic…
I think it would be great if you kept the accounts used for this open in good faith... but make the bids used in these AD transactions absolute values, then reprocess them. Consider it the same as taking out a loan that is too big. You will win <font color="orange">HAMSTER</font> points with me, Cryptic.
Make a PNG or GIF out of it instead, which will allow you to have no background at all. That way you can use it with any forum you want without switching up the color in photoshop every time.
Unsure if there was anyone similar. If you thought you saw me at a Cape Radio show in Pocket D, then it probably was me. (TheCapeRadio still runs shows in CO and TSW btw.) Glad you like the costume. It was actually a version 2.0 of him inspired by my time in CO. He only had the neck chain and the long monstrous head before.
On CoH I was @MrPlayskool. Yes...that one. But no one ever knew me that way in the game, except for Virtue's Rookery, and the WM/EA thing. They knew me as Brou. I decided ultimately to take that as my global when I went to CO. When CoH was preparing to close, I spent some quality time there. Now that the old superhero game…
Click new path > Watch Entity. On the sidebar, click Set Target and click on the entity you are watching. Now when the camera moves from one position to another, it must stare at the target entity. This also applies to just the entity moving with no camera path keys. Remember to click save. Also, to move the camera in the…
A path on the timeline, or just doing a pan? A simple pan done by hand is the strafing keys on your keyboard. A path is made by clicking New Path>Easy Path, then clicking Add Point on the right bar while you are at the points you want the camera to be. Translate and rotate camera keyframes to taste.