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What is the Arc Client?
Install Arc

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  • Yup. Might not be the hardest-hitting GF power, but by the time that stupid Anvil cools down, you'll hit with Lunging twice. And Threatening really isn't that good of a gap-closer; people can still kite you while you use it, if they're far enough. No one can kite a 3-point Lunging Strike. If you're not able to open with…
  • Honestly, my guys told me they barely noticed my Knight Captain's buff. Either it doesn't proc that often (to be fair, I have 900 Recovery so it's not like I'm slinging powers all the time), or +60% Power isn't much. And it might not be, really. Power adds a flat damage bonus, and the difference between 4k and 7k is not…
  • I agree with you. Though you have to admit, the game isn't making it easy for you. The way things are now, a high Power/Crit/ArP Conqueror build defends just fine by virtue of its targets not living long enough to deal damage. Instead of the tank being a slow, lumbering mob-magnet with near-negligible damage and 90,000 HP…
  • It could be solved if there was no soft cap on defense, so the full tank reaches 70% DR. That would actually be interesting, I might even be tempted into trying it! And such gigantic damage mitigation might actually make a tank feel like a tank, even in PvP. Those lashing blade crits that two-shot you might do 3,000; sure,…
  • Ugh, hesitantly agreed. I just put on the Knight Captain's set and a few HP/Def/Deflect rings and "tanked" Mad Dragon with a Conqueror build. I was second in damage (first was another GF with Power/ArP/Crit equips, he dealt 1 million damage more). It was fun! I mean, post-patch blocking is awesome, red zones are quite…
  • Not many of us really play as tanks, to be honest. Tanking is something even rogues and wizards inside an astral shield can do. When I was a full-tank, I never felt useful in PvE: aggro is difficult to hold (depends on your damage, and full-tank damage is <font color="orange">HAMSTER</font>), your damage is laughable, and…
  • I wouldn't say it's a good choice, unfortunately. With the aid of one equipment set and one feat at level 60, GFs become quite amazing damage-dealers while retaining their high Deflect and Defense. I'm currently a lvl60 GF shooting for the damage-heavy build, and even I have 44% damage resistance and 22% deflect chance.…
  • Just wanted to reiterate my review here; this is a great questline, The Lanaar Legacy in particular. I'd love to see more of these freeform, explorable dungeons that feel like actual places, with sensible internal layouts, a branching structure, hidden nooks and crannies, several ways to navigate the place depending on…
  • Somewhat agreed with the OP, though I generally don't think the Guild Wars 2 strategy of every character being a "self-contained node of survival" is what Neverwinter is going for -- it has the same party roles and anti-solo tendencies as Dungeons & Dragons 4E, from which it pilfers mechanics. However, D&D 4E has a…