Yup. Might not be the hardest-hitting GF power, but by the time that stupid Anvil cools down, you'll hit with Lunging twice. And Threatening really isn't that good of a gap-closer; people can still kite you while you use it, if they're far enough. No one can kite a 3-point Lunging Strike. If you're not able to open with…
Honestly, my guys told me they barely noticed my Knight Captain's buff. Either it doesn't proc that often (to be fair, I have 900 Recovery so it's not like I'm slinging powers all the time), or +60% Power isn't much. And it might not be, really. Power adds a flat damage bonus, and the difference between 4k and 7k is not…
I agree with you. Though you have to admit, the game isn't making it easy for you. The way things are now, a high Power/Crit/ArP Conqueror build defends just fine by virtue of its targets not living long enough to deal damage. Instead of the tank being a slow, lumbering mob-magnet with near-negligible damage and 90,000 HP…
It could be solved if there was no soft cap on defense, so the full tank reaches 70% DR. That would actually be interesting, I might even be tempted into trying it! And such gigantic damage mitigation might actually make a tank feel like a tank, even in PvP. Those lashing blade crits that two-shot you might do 3,000; sure,…
Ugh, hesitantly agreed. I just put on the Knight Captain's set and a few HP/Def/Deflect rings and "tanked" Mad Dragon with a Conqueror build. I was second in damage (first was another GF with Power/ArP/Crit equips, he dealt 1 million damage more). It was fun! I mean, post-patch blocking is awesome, red zones are quite…
Not many of us really play as tanks, to be honest. Tanking is something even rogues and wizards inside an astral shield can do. When I was a full-tank, I never felt useful in PvE: aggro is difficult to hold (depends on your damage, and full-tank damage is <font color="orange">HAMSTER</font>), your damage is laughable, and…
I wouldn't say it's a good choice, unfortunately. With the aid of one equipment set and one feat at level 60, GFs become quite amazing damage-dealers while retaining their high Deflect and Defense. I'm currently a lvl60 GF shooting for the damage-heavy build, and even I have 44% damage resistance and 22% deflect chance.…
Just wanted to reiterate my review here; this is a great questline, The Lanaar Legacy in particular. I'd love to see more of these freeform, explorable dungeons that feel like actual places, with sensible internal layouts, a branching structure, hidden nooks and crannies, several ways to navigate the place depending on…
Somewhat agreed with the OP, though I generally don't think the Guild Wars 2 strategy of every character being a "self-contained node of survival" is what Neverwinter is going for -- it has the same party roles and anti-solo tendencies as Dungeons & Dragons 4E, from which it pilfers mechanics. However, D&D 4E has a…