Hmm, a quick stfw hints that indeed this is a more general problem of the 6.5x system update for the ps4. Maybe NW-team can contact PSN-tech to investigate the impact it has on NW when switching out of the game.
I want to look at maps for chult and get kicked out often, not always, but when, then even short switches of less then 15secs cause a disconnect. Sometimes even instant return to NW makes it disconnect (when I switched out by mistake). Also without switching out I noticed more disconnects while in NW than before. Sometimes…
Oh, just by re-reading it I've got a great idea: auto-kick idle/offline players after 30sec. Give 30sec recover chance to rejoin, otherwise lock out and auto-call for reinforcements. But I guess creative leechers will still find a way around it, so still install possibility to kick in _all_ queues after ... 2min should…
This can happen when some foe "teleports" behind the door, so it's close to become hostile but unreachable. Somtimes this resolves by companions teleporting there, too, and finishing them off, sometimes 1 player must lead them to one side so they are no threat on the other.
After the update last Tue the notifier is gone even for the loadouts which were passive during the Ravenloft update. But there are still 2 extra unused points. Unless there will be some use for them in the (near) future, a conversion would be nice.
What is "now"? :-) I don't know when it was supposed to be fixed, and I can't remember when exactly it happened last time, but when you look at Slicy you'll see: total 124, to spend 2 (unusable, unconvertible). Also, I haven't changed loadouts for a while, so... maybe the passive loadouts have been overlooked? Anyway, the…
The symbol alone wouldn't tell me what it actually does specifically, since I don't know the meaning of all of them, and I couldn't tell the source whether it's that bonus I'm looking for or anything else, except it shows out of combat, too, while having no other known bonus active. How would I know there are only numeric…
What in my suggestion "kill / purge on zone-leave" can be abused more than the already existing feature "buy back", especially when put in the very same space?
Can we have a "trash bag": where discarded stuff is kept until leaving a zone much like the "buy back" tab at traders for accidently sold stuff? Or even just put those discarded items in the very same "buy back" space to recover when mistaken? I wouldn't mind paying a few copper, silver gold rather than having it…
Veterans know how the game works and can live without it, but newbies can be frustrated when they're denied their earned rewards, sometimes with great effort (underpowered but still win). For low levels the extra equipment is also bad too miss because it's the best you can get while leveling on your own/ 1st char, always…