Well this game is based on 4th edition where a lot of that stuff you mentioned exists but as shadows of their ad&d and 3rd counterparts. You're correct that this is not ad&d, but weren't the 4e mechanics modeled after mmos? The tabletop pnp version definitely has that feel. There will never be a game made with the DnD…
If you're looking for purples to throw on the auction house and bosses with zerg-like adds then the foundry isn't for you, which it sounds like it might not be for this guy. If however you're interested in stand-alone story campaigns and aren't afraid to read a little bit through some heavy text conversations with npcs…
When you block and use 'Aggravating Strike', the active-blocking-stab-over-the-shield at-will, it hits everything in a 5' cone. If you position yourself properly you can hit multiple mobs.
"From h3rflik: I wonder if the AC is working as it should, why the first 10 points dont give anything, its 10 points still, sems counter intuitive for me. But on other hand it work same for the base stats (str/dex/int) where 10 points dont do anything." for as much as people hate to hear it, it is a dnd game so the stats…
I think if pw/cryptic want to emulate 4e accurately with the fighter, at least guardian, would be to simply make a defensive stance where whenever you hit an enemy you mark them with the X which in turn increases threat from subsequent hits. If you get hit and the X is removed simply keep attacking to keep mobs marked. 4e…