hitting singularity/steal time/then either shard or sudden storm combined with eots was awesome and needed timing to make sure you hit them as they hit the ground and not before. I just find it convenient that they nerf all the skilled encounters of the cw... then announce they are putting the game on xbox one.... Most of…
See... the problems I have with this nerf is 1. the assumptions people are making that it will fix class balance, it wont rogues will still be the last picked for pve dungeons, archers and gfs are just above then clerics, gwfs and cws will still be the ideal party 2. that cws should have their damage nerfed to be inline…
I still disagree with the massive damage nerf. This has always been a wizards role in D&D... aoe damage. No one was complaining about the damage cws were doing pre-artifacts now that everyone has 3 artifacts, full tier-2 armor, 1 of the weapon sets, rank 7s and up for enchants... rank 8 if not better weapon enchants...…
the cw has more control then the other classes, ray of frost atwill, entangle, repel, shield to an extent, all the dailies do some form of control. Taking away the damage a cw does makes the class makes it useless against anything that is cc immune, i.e. most of the other classes in pvp, any bosses, any elite mobs. I dont…
1. Can one of the devs please update the 1 post with all the updates that have been done and posted throughout the thread 2. when are the dungeons in the preview server coming back so we can actually test this bloody awful nerf and see how bad it is My pve play through with the nerfed cw Magic missile is too low damage it…
I've gotten 2 or 3 companions out of the various CTA events... never got the shadow wolf mount...that should have been a companion though. The drop rates are weird in this game... my GWF got the portal hound on his very first Celadine run... not one of my other toons have.. he got the eye of lathander out of dread ring as…