The classes in NWN follow 4th Ed player handbook pretty closely. I stopped by a Barnes and noble before the first beta weekend and read up. Basically they took 'suggested builds' out of the book and made them classes in this game
I went to barnes and noble and read through the 4th ed players handbook. They are following it pretty close. The entire 4th ed is about streamling which inevitably limits choice in character skills. Instead of Pick pockets, pick locks, and disarm trap, they consonlodated them all into thievery. Instead of spot, search,…
I don't think they should spend one second of dev time on making choice illusions. They should spend that time working on the other pre-built classes so your level of choice can actually get better. Why re-work the cleric instead of spending that time on adding in the battle cleric? Why worry about making a TWF a fighter…
This mission was very fun. Any of my feedback for the maps was already covered by zentrasi. I specially loved the way you had that twist ending that I won't spoil for any who haven't done the mission. Well written and executed like a pro. You will definately get some astral crystal donations from me!
What about a passive pick pockets where there are bonus drops/finds when you have a thief in the group during adventures? That way there is no real imbalance but groups will want thieves in them.