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What is the Arc Client?
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  • After a long hiatus, I am back to working on my hobby which is working on web apps for gamers and my site. I figured I'd just make a update here and go about my business. ================ Updates I had to make some major updates to the site since it was months since I last updated it. The only noteworthy changes one would…
  • v1.35b [Page]Design Update ================= Everything is back in tabs basically. I also put the embedded spreadsheet in the skill data tab. I guess you could say the reason I did this is because I normally like my stuff organized and in tabs. That and the fact that I was working on a simulator that required it. I am…
  • Fixed the problem for google chrome users looking at the site and pressing F5 to refresh the page to see a white page with a bunch of <font color="orange">HAMSTER</font> everywhere. I noticed this issue right before work earlier and didn't find the solution until I got back home. Short version is : CSS files weren't being…
  • v1.35a [Page] Design update due to site template [Page] Skill data spreadsheet embedded on page. You still need to go to actual spreadsheet page if you want to make changes ========================== Page looks a lot better now. However, the simulator itself needs another design update since the feats simulator is now on…
  • Had to update the site. I've been wanting to update for quite a while because a lot of things were outdated on it. So I had to take the site down for a hour or so until things are somewhat functional for public viewing. Changes to simulator Feats simulator had to be moved Changes to site Software used on the site was…
  • 1.35 [Data] All class paragon skills now have Rank 2+ information ================================ Google doc spreadsheets updates pending. Should be done either soon or by the end of the day. =============================== Simulator is complete information wise now. I have looked at this site and see no updates about new…
  • v1.34 [Performance] Moved JS/CSS simulator files to CDN [Performance] Gzipped JS/CSS simulator files =============================== If you are using a really old browser, the simulator will not work for you due to the fact that it probably can't handle gzipped files. However, I viewed my traffic for the month of…
  • 1.33 [Skill Data]Icy Rays skill (Control Wizard) updated [Skill Data] Controlling Action feat (Control Wizard) updated [Design] Simulator Options and Log sidebar titles properly formatted like the other sidebar items [Page] Link to my thread on NW perfect world forums added. ============================ I think I caught…
  • v1.31 [Powers System] --> Race and General Powers icons finally added =============== v1.30 added fixes for the General powers section where text was abbreviated so it doesn't trail off the graphic background. ==================== I have finally added the Google spreadsheet as shown here…
  • v1.30 [CSS] --> Minified css + cleanup [System] --> Removed Character tab and character system from the simulator [Powers System] --> Now you can see all the skills even though you don't have enough points. Opacity is set to 0.2 to make sure you know those skills are not unlocked yet. [System] --> Altered some things in…
  • 1.29a Fix --> Making a build with 31 paragon points resulted in the simulator invalidating the feats build and resetting it when loading from URL. ======= Its 1.29a just because I've made some internal changes on how things operate in v1.30. So much so, I cannot simply slap the v1.30 files on the live simulator yet since…
  • I'm back from a hiatus from long hours at work ============================ 1.29 Character teaser done. Design done. Click on Character tab to see. You cannot do anything on it yet because the Character editor is not there yet. ============================ Looks nice doesn't it? However, do note that as I said before, I…
  • 1.27 [CSS] ---> Change graphic backgrounds to white to match site template. [Page] ---> Updated How to Use and Contact documentation [Powers System] ----> ReferenceError: enablepowbutton2 is not defined error is fixed. You can use the Reset Powers button safely now ================ I use jpegs, not pngs. If I did, it would…
  • v1.26 [System] ----> Pressing the Reset Feats / Powers buttons added opacity of 0.5 instead of 1.0 on the class selected. This has been changed to 1.0 [Feats System] ----> Added tooltips for paragon paths. Hover over the title of the paragon path to see more info about that paragon path [Powers System] ----> Fade effect…
  • 1.24 [Feats System] ---> Devoted Cleric Healing Action can now be increased to Rank 5 instead of Rank 3 ===================== Any more bugs :P? More like typos if you ask me :cool:
  • 1.23 [Feats Skill Data] ---> Great Weapon Fighter feat names/descriptions fixed. ==================== Apparently, I copied Guardian Fighter's skills x2 and thought it was Great Weapon Fighter back then. That is what happens when you have no sleep. =================================== Makes me want to recheck other feats,…
  • v1.19 ~ 1.22 All class combat powers skill data updated [General Powers] ---> Cleric Righteousness now has its skill description ============ I am now finally done with skill data. However, I will probably have to recheck Guardian Fighter, Control Wizard, and Great Weapon Fighter paragon path skill data because I noticed…
  • 1.18 [Combat Powers Skill Data] --> Control Wizard skills updated. ================= Rank 2/3 information for paragon path skills not available since in game it does not show it unless you are that PP. ================= I will not post again until all classes are updated. However, on the simulator page itself, you will see…
  • 1.17 [Powers System] --> General Powers section implemented Select a race and class and you will see their general powers. =============================================== With that, the NW Feats / Powers simulator is complete. My original goal was to add the General / Combat Powers and Feats systems. With all three final…
  • v1.16 [System] ---> Added Reset Powers / Feats buttons to simulator options [Feats System] ---> You can no longer have 20+ heroic or 31+ paragon points. The simulator will disable everything at 20 or 31. However, if you chose human for your race, then you have a extra 3 heroic pts [System] ---> Race selection is now active…
  • v1.15 [Feats System] ----> Revert v1.14 change of disable Heroic feats at 20 or greater points. Humans obviously get 3 more feat points and I have to add code for that. It looks like it may take a while to add that so now I have reverted the change. [System] ----> Race selection code is added and is functional, but…
  • 1.14 [Powers System] ----> For any other browser than Google Chrome, the issue with two buttons being disabled when loading your build via URL has been fixed [Feats System] ----> You cannot put any points into paragon skills until you choose a paragon. [UI] ----> Animation speeds increased ===================== I removed…
  • v1.13 [Feats System] ---> Fixed bug in feats simulator, Paragon path #1, row 2, 1st skill. It wasn't displaying the tooltip. [Feats UI] ---> Feat icons added for each class [Feats System] ---> Selecting a Paragon Path will change the heading to that PP [CSS] ---> Remove un-needed things [System] ---> Added Race selection.…
  • [System] ---> Paragon Path selection now functional [UI] ----> Changed Feats animations [UI] ----> Misc. changes What will happen to all builds that are originally for a paragon path, but now by default, the simulator will select None for Paragon Path? When that build is loaded, it will just convert it to that class's…
  • v1.11 System[Data]> Trickster Rogue skills fixed. You had skill names and info in the wrong spot. This was due to a duplicate skill "Duelist's Flurry" being in the list ========================== I was in the middle of working on activating the Paragon Paths for each class and noticed this mix up. Also make a note that…
  • v1.10 System --> Critical bug with Great Weapon Fighter class. Tooltips weren't being shown. They show up now. ================== If you are wondering specifics, it was caught in another for loop somewhere lol. So like some of the tooltips may of shown for GWF, but majority didn't. I have fully evaluated every class now…
  • v1.09 System --> Fixed critical bug that caused Cleric builds that also used the feat simulation to not work. You could of seen this by making a build that included feats then reload the page to see javascript errors. For some reason, other classes didn't get that problem. System --> Fixed a critical bug that could of…
  • v1.07 ----> Feats simulation now active and running! ========================== However, the proper icons have not been added for each class yet. v1.08 will have this. ========================== About the Feats simulation Its noobproof. That was one of the main reasons for it being delayed for so long. Apparently, to…
  • Progress Report =============== Main design finally done for Feats simulation. Looks pretty sexy if I do say so myself. You can check it out on the test simulator page if you want, though I will be performing "wacky experiments" soon there. Anyways, its time to code this sucker. I only have about less than 4 hrs before I…
  • v1.06 ================ Skill Change >>>> Trickster Rogue >>> Sneak Attack >>> Added Physical damage description Skill Change >>>> Guardian Fighter >>> Major update Skill Change >>>> Great Weapon Fighter >>> Update to types and paragon path ================ I don't give specific details on what skills were updated. Its time…