I can see your point pers3phone and you are right ayroux has mentioned this before. Equal premades would be fine but trying to play against a better ranked team or a specific team would be very difficult to que. Not to mention the ability to que as a 10 man team vs team would be nice. Right now the guilds making pvp teams…
Premades: First I can see this as an issue at first but with just a little work/time could be easily dealt with. First of all guilds that make premades including in house will increase their player ranking rather quickly. Will only be a short time until queing as a guild premade will make your combined team rank score only…
Dardove if you check they have not uploaded the new patch yet. Preview is still running NW.14.20140204a.2 at the moment not NW.14.20140204a.4. I'm guessing it should be uploaded by tomorrows Dev playtest however.
Imsmithy I think you accidentally misread the post. The Glory amount is still the same per coin. It is saying that you can now trade in Grim Coins in stacks of 10 instead of only 1. I think its a nice little improvement.
Healing Depression and regen: I think part of the reason healing depression especially regen is reduced 50% is to prevent the prior unkillable GWF Sentinal and Regen DC situation that is present now. If you only reduce the regen = Tenacity DR then it doesn't change anything. Actually it would get even worse since Crit…
Was testing various builds and the effectiveness used with Tenacity and found the Steel Defense was not working. Fortunately I can see here that it has already been reported. Hope it gets fixed for those GF's that actually wish to use Swordmaster Paragon.
Natalinnux the matchmaking system is coming so not having the best gear or the most AD will not be an issue. From what I read searching various forums it will at least in the beginning be partially GS based so it helps separate the BIS vs the people still grinding. Of course if you keep winning it might upgrade you a bit.…
Tenacity Feedback: From what I have seen I honestly believe as Stox said, that this is doing what the Dev's intended. Tanky classes are very tanky but not unkillable anymore as well as survivability to squishy classes. It also seems previously unused powers/feats are more useful. The base pvp buff works well however not…