Consoles need a similar system like PC, because we cannot even effectively measure companions properly. Currently it's all guess work, and it makes for a horrible experience to tune a character. Is this something you guys could consider putting into the development path?
I understand that you have to make changes to the game, but I feel that you are alienating a lot of loyal players who have invested a lot of time and effort into it. My friends and I spent countless hours hunting in Avernus, and we earned our motes fair and square. It was not easy, but it was rewarding, and it helped us…
End of the day, it creates a bad environment for the game. The concept isn't comparable to Avernus where everyone can farm. People that pay for a T3 do so because they don't want to do the work, and this is completely different than charging a fee to carry someone in end game content.
1. Are you going to address the Hellbringer Warlock's inability to perform quick burst damage in AOE scenarios? I play with many end game players, and most play TR's, CW's, HR's. During AOE they all outperform the SW except in rare circumstances, and the TR's do the best. SW's can cause quite a bit of damage, but the Band…
My point was they got preservation ward greedy with this mod. Try upgrading a few things to mythic and you'll quickly realize it's now a lot more expensive, and you're now pretty much better off using CW's at the end. Historically this is NOT the way the refinement system worked in the past.
Band of Air doesn't proc anymore on XBOX console. I verified this with multiple players, specifically saw it occur on both a Warlock and Control Wizard. As for the game crashing, it seems to never be properly addressed. It doesn't freeze, it merely closes and dumps you back to the console. Don't you guys collect debug…
With the current system you might as well do away with the preservation wards altogether. People will easily consume 297 wards on a 1% chance and fail. Seems like the upgrade is more of a dollar grab since preservation wards are almost worthless compared to prior experiences.
Not complaining, but the RNG is programmed wrong. I have ran ELO thousands of times and never received a Horn of Blasting, while others I know have received over 20 horns during that same time period. There should be a set limit of runs that allows you to pull a horn after a fixed number value is hit. Same goes for Castle…
Any chance VIP user's can pull down an extra key due to the missed opportunity today? Who knows how much ZEN I could of lost as a result of this silly DDOS idiot