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  • Wings, the problem with cleanse is we really have no say in removing debuffs anyway. Think of it from a developers perspective, if no one has an "on demand" cleansing power, the developers can't really put any "meaningful" debuffs in the game (i.e. something that if not removed would kill or wipe). Thus, it's probably a…
  • Quite simply PW needs to make most mobs immune to knock-backs in dungeons. Knock-backs add a lot to the cheese factor (throwing mobs off ledges) and "good" players won't use them outside of cheesing mobs off a cliff.
  • I posted this over on the Cleric Boards a while back but since I don't think this is common knowledge yet. Recovery does not reduce CDs the way most people think it does (that is, 50% recovery does not give you a 50% reduction in CD). Recovery formula is as follows: Thus, 100% cuts CDs in 1/2. To some extent this has…
  • It simplifies the comparison process, but as Frznvimes points out that it doesn't actually end up to be a full 1% since it adds rating and not a flat %. With that said, I suspect that this will change at some point. Worth pointing out that I assume Clerics invest the +2 Any stat point into Strength since it appears to be…
  • I honestly haven't looked at it much, but conceptually, you end up giving up a lot in order to gain that health. Plus in order for the % bonus to health to work it's magic, you'd need to be stacking +Max Health on your gear which means you're giving up another stat in addition to the base crit/recovery that you would have…
  • Just doing the simple comparison between Human & Half-Elf have them almost on par. - Both Effectively get 3.0% Recovery Note: The feats from humans is actually worth slightly less than that, but for ease of comparability I've included as such. - 2.0% Crit Chance, I see as roughly the same as 1.0% Crit Severity and 2.0% AP…
  • Since I'm sure it will come up (again) At some point (when I get really bored) I'll do the math and or a simulation to make the blanket statement. As of now, I can only say: To get an identical amount of crit chance, recovery, and spell power stat priority is: STR > CHA > WIS Largely because their main benefit is just 4%…
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  • This build seems to have gotten quite popular, so I thought I'd chime in and remind everyone that: As far as I know nobody has been able to calculate the value of one point of Strength vs. Wisdom . All we know is that if you want to get the most amount of crit possible, you have to focus on STR (this only makes sense). So…
  • It largely doesn't matter because Clerics rely almost exclusively on AoE heals and Shields. If/when this changes it's going to be a awful.
  • A lot of meat here so lets see if we can digest it: Typically threat is "by mob" and DPS done to a single mob does not generate threat on other mobs. It would be pretty unintuitive for this to change. Thus, yes, a rogue smacking the boss should generate threat (to the boss) but not to all mobs close to them. Healing…
  • Just to clarify. Distance for most MMOs (WoW, Everquest, Guild Wars) only has 2 effects aggro on the table. 1) If the aggro table is entirely empty then the mob will attack the nearest opponent 2) If there is more than one player on the aggro table, threat is increased by some amount (30% in the case of WoW) to any…
  • This reminds me of a study done by Coca-Cola a while ago... They surveyed people with the following question: Most people thought that this made sense, since they are the beneficiary of the discount. They then reworded the question as follows: And quite impressively, people were thought that practice was robbery. The…
  • Unfortunately, it doesn't matter how little threat you generate if you're the only one on the agro table.
  • It's worth pointing out that my formula answers a "slightly" different question to what recovery does. Most people think the question is: If that were the case, then the answer would be the intuitive 50% cuts the CD in half. However the "real question" is: In this case the formula I presented (and I suspect Neverwinter…
  • Honestly I'm not sure this is really as bad as people make it out to be. I think the biggest problem is that our tanks do not have any innate threat. Thus, the moment a single HoT ticks, we are the only ones on the Adds threat table. So they come running for us. The solution is not be for us to have "lower" threat (since…
  • Yeah, 3% per point of wisdom (increasing the Wisdom bonus from 1.33% to 4.33%), would be an amazing bonus and there wouldn't be any argument, people would be stacking wisdom not Strength. Unfortunately, it's just a flat 3% as far as I know.
  • FYI, I'm pretty sure they use the following formula for CDs CD (post recovery) = CD / (1 + Recharge Rate) The results look like this (Assuming a 10 second CD for ease of understanding): Recovery -> CD 0% = 10 5% = 9.5 10% = 9.1 15% = 8.7 20% = 8.3 25% = 8.0 30% = 7.7 35% = 7.4 40% = 7.1 45% = 6.9 50% = 6.7 55% = 6.5 60% =…
  • Ubik, just noticed that some of these are wrong. The bonus scores don't always add up to the same thing: There should be a total of: +2 (racial) +6 + 6 + 2 + 2 = 18 However, the 31% line is: +2 +3+5+4+2 = 16. You're missing two stat points here. Shouldn't take too much to fix it. I didn't check them all, but that one…
  • Very cool Ubik, but I want to reiterate two things: 1) Really higher High crit rating -> Crit chance conversion values are only estimates and have not been verified in game. 2) In no way have I valued 1 Rating of Crit vs. 1 Power or anything of the like.
  • As I mentioned before, I can't verify the crit chance results for differences of greater that 18% to be made up for by crit rating. Yes, my formula lets me go higher than that but my formula may not even close right at the top end. Yeah, there is definitely a crossover point somewhere in the 29% (all in, 21% desired crit…
  • No, you don't. The Wisdom character simply has to invest in Crit rating to make up the difference in crit chance. Meanwhile, the Strength character would have to invest in Power to make up the difference in healing. Thus you can still end up in the same spot at the end by going either direction. It's just a matter of how…
  • @Deistik: It's a matter of "all else equal." If two characters have the same crit chance/healing power/recovery then adding vorpal to both characters will benefit them both equally. That is, if you start with a balanced equation and add the same value to both sides, you end up with another balanced equation. Clearly if you…
  • As a heads up, the "Desired" crit is actually 25% for a 33% crit rate in game with 5% from base added to the 3% weapon mastery & 25% desired.
  • The only "meaningful" defensive differences are: 1) Dot Resistance is greater with the STR build 2) Stamina regeneration is higher with the STR build 3) AoE damage is 2% lower with the STR build 4) Deflection chance is 1% higher with the STR build. I edited the excel sheet to explicitly explain that the "Desired" amount is…
  • I don't include the Weapon Mastery (+3%) or the Base (+5%) crit chance in the "Desired" number as I didn't want it to be skewed by anything other than the initial stat selection. The Desired number is only from Str & Crit Rating, I probably should have clarified that. That is, a "desired" of 20% typed in the spread sheet…
  • Whether it's meaningful or not, in order to create an identical character the Crit build has to invest in Power to equalize the bonus obtained from Wisdom. If you download the file you can set it to whatever number you want so long as it's at least 850 (or so, i.e., greater than 21.3% from the base weapon. Since this is…
  • @ubik Here you go, just wanted to finish the analysis before making it public: https://docs.google.com/spreadsheet/ccc?key=0AsrKUoPM_yPjdFdpZHk0UG9Xa19fSnpWeE1UQU5jdVE#gid=0 I think this deserves its own thread so I'll be posting it when the stupid probationary period drops off. I took the analysis one step further to not…
  • It's generally a tanking issue. The biggest problem we have is that we will always be the only thing on the hate list the moment things spawn (from HoTs that land). Thus, unless someone is actively protecting you from adds they will immediately run at you. I haven't really found a good solution for this other than to not…
  • Not sure what you're missing (or I'm missing), but the short of it is: you can build an identical character for less overall rating points from gear by using a Wisdom build than using a Strength build. By identical I mean, you have the same talents, same crit chance, same healing, same refresh, same divinity gain, same AP…