Here's the fix: Regardless of kick, loot gets rolled on by all members of the party in the class restriction provided for up to 30 minutes from disconnect from the group if the mob was damaged or killed at the time the group was still formed. This would stop the kicking pre and post loot. I'd like to see some farmers wait…
Dwarf "What's that boy?" Dog "Woof, woof... grrrr.. woof!" Dwarf "You're saying Timmy's fallin into the well again in the spider infested forest and I need to kill 3 giant spiders to get the silk to make a rope in crafting and save him!" Dog "Woof?"
What ever works... just something I wanted to keep up and now I've missed a few days because of something I couldn't control health wise. I can only image what it might be like for others with different disabling issues like MS trying to keep up with this kind of rewards system which sorta penalizes you for not being daily…
This is a learning experience for them. They should return the vendors, or make one of the in game vendors available to take the bones for processing. To create this unique economy and then remove the ability for users to use the currency is very harsh. Typically with such an event, they should allow the vendors to remain…
I'm the same way Orantina... In all the games, I do enjoy guilds to a point; when its good for me. Otherwise, I'd rather play solo with being able to freely talk with friends.
Finally get one last night, I farmed until I had about 80 bags. After 57 bags opened in a row, I finally got one dog, then the rest were bones. Bought up enchantment packs with the rest of the bones from the vendor, and made enchants up to rank 6. Not pushing higher without some insurance stones.
OK... so now your causing the dungeon grind from hell which I was hoping would not be put into this game. I hate grinding for anything. Its boring.... Since you're killing the persons ability to accumulate some AD, make vendors that you can sell these new BOP items for AD to them at a reasonable rate. Your current sales…