Sorry, I don't know anyone who still plays that, so I can't really say anything about it. I also left out Eve, but that doesn't count since it is a very different beast.
What was the last quality sub MMO? Star Wars? That crashed fast and was pretty much a WoW clone. Tera? Crashed fast, and was nothing but a grind. Secret World? Final Fantasy, that pretty much died due to horrible development, crushed under the weight of its own bugs. That was pretty much forget within a month of release.…
Unless its DDO, of course. Sadly, like Neverwinter, DDO doesn't feel polished, and it feels like the market takes the forefront to gameplay, which pretty much kills games for me.
It is F2P, but in the most annoying sense. To the point where it hampers game play a bit. It isn't like GW2, where the game currency is worth something, and thus worth gems (actual money), gold in this game is worthless, and the only "real" currency is limited. Prices are ridiculous, even with exchange. $40 for a mount is…
It happens in all MMOs, both beta and for the first couple months after release. It generally stays an issue for the entire life of the game too. GW2 had a HUGE problem, until it receded to the background. WoW intermittently had big issues. As for flopping... I have no clue is this game will. I'm of a very mixed opinion,…