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What is the Arc Client?
Install Arc

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  • opening lockboxes are like hazard games, you might be lucky and win but you will most likely loose.
  • with the current prices you'd have to craft about 70 shirts before you can even cover your 4kk investment. 70 shirts, each taking 12 hours to craft just to cover the investments, considering this I don't see how you can call the prices "outrageous"..
  • It's sad to see people using the finish_now method only for a profit of 5-10k, brings down the prices alot. They ar most likely not aware of how small the profit is, here's a formula you can use to see how much you will profit from your shirt/pants (assumes the shirt/pant is sold by buyout): average profit =…
  • being top 3 should be rewarded with some additonal currency that can be used to buy better items. Botting pvp will then be useless since they probably won't be able to make it to top3.
    in Glory Comment by ohman1336 August 2013
  • if you're out of gold the best way is to do any t2 dungeon during DD, and use the gold you loot + AD if necessarry to buy pots from AH/shop. Doing foundries just to get gold for kits/pots is a waste of time
  • buy pots and kits for AD from AH
  • Armor: use either soulforge or negation. I'm using soulforge at the moment but in CN it happens often that adds will hit me from +25% to 0, so negation might actually be a better choice if you intend to run CN alot. Weapon: Vorpal is good but more expensive than plaguefire, you get a greater plaguefire for 1.5kk~ while a…
  • this will probably help with your question : https://www.desmos.com/calculator/3dqpvhuavj (freehugs9 formulas plotted) As you can see that there's no real "cap", stats just get less and less effective, you just have to decide at which point it is better to increase another stat.
  • hahah what makes you think he is unlucky? You were lucky by getting companion in the second box, I've opened about 15 didn't get mine. You can't be serious with the key thingy, it's random dude, logging in and out won't change anything.
  • Pretty sure there is no "maximum mitigation decrease", we just did draco and with about 25-30x HV stacks i critted 33k with chill strike and the GF critted 120k with bullcharge, no vorpal or crit severity bonuses. [Combat (Self)] Critical Hit! Your Chill Strike deals 32658 (6765) Cold to Azharzel. [Combat (Self)] Critical…
  • I facepalm everytime I see people running 2/2 sets without intention of running a full set later. I can with confidence say that using anything but 4/4 HV or 4/4 SW in PvE is a mistake. For PvP some other set might be viable to use aswell, but 2/2 set is never a good choice for any situation.
  • the last 5 SP runs i've run as solo cw with repel on tab, no problems at all. Just use repel wisely and when boss goes away use singularity and shield pop. only using sing+shield (no repel) will be annoying when few mobs run around and you don't wanna waste your sing. basically: Repel -> RoE & CoI & MM on boss while repel…
  • ArP has dimnishing, aswell as a hardcap. All stats except power dimnishes with the more stat you get
  • You understood me wrong, i rather gear my stone primarly for ArP but at the same time not sacrificing other stats for ArP, if I dont reach ArP cap with stone only, big deal? I simply enchant my gear with ArP instead
  • why are you so obsessed with getting 2530 ArP from companion only? Is there something wrong with enchanting your own gear with ArP? I don't see the problem here
  • is it better to use CoI over RoE as Thaum-specced?
    in Pvp **** Comment by ohman1336 July 2013
  • don't find any fight hard tbh. I just want to maximize my damage output :P. Mostly run CN where i use CoI/MM on boss and push adds
  • bah i've got trouble deciding now: full HV Power: 4383 Crit: 2038 ArP: 1932 Recovery: 3415 Defense: 1056 These are my stats, all i need is to decide how to enchant/choose my rings: drake ring (142rec/142crit/142power) (no enchant) : replace with ancient necro or ancient control? and what to enchant with ancient control…
  • Difference is that you boost the entire group dps by applying HV debuffs while his selfish setup only boosts his own dps. Even if he has top damage, you still bring more to the group because you boost damage for the whole group with HV debuff.
  • dimnishing returns is not irrelevant for numbers below 2530, if you read below the quote i explain my argument why it's not worth putting more than 2000 ArP. Just look at the graph and see how little damage you get per point after 2000 ArP. It would be worth putting more than 2000 ArP after having about 7k power, 2.6k…
  • Great job. with this graph and looking at the dimnishing returns of ArP above 2000, I think you could safely say that ArP above 2000 is a "waste" Assuming this graph is fairly accurate, you could draw the conclusion that: with 2000 arp it is better to.. increase recovery up to 3500 increase crit up to 2700 increase power…
  • i'm using high vizier set atm, but i'm not entirely convinced it's preferrable over shadow weaver. what bothers me is that HV has deflection and regeneration which both are stats that are kinda useless, and I don't see the HV set bonus being much better than the SW set bonus.. What sucks is, with HV set I need to enchant…
  • Why don't you need more than 1000 ArP with this build? Everyone seem to talk about ArP being applied before all debuffs and stuff I'm also wondering how plague fire works, anyone knows if defense debuff is applied based on the creature base defense or the current defense after debuffs?
  • I didn't recommend going 4k+ recovery, I just said it's not terrible if you already have it. Increasing recovery above 3.5k will still increase your dps and control as you recharge powers faster, however increasing some other stat like power/crit/arp will most likely be a better choice. Yeah but do you always use entangle…
  • It's also sad people dont understand how the dimnishing returns work, many people seem to think it's completely useless to add more recovery after 3k, when it in reality isn't too bad. I think around 3.5k recovery is a good fit, but having 4-4.5k recovery isn't either a catastrophe: increasing recovery from 4500 to 5000 =…
  • currently trying chilling cloud build, mainly setup as this: Tab: CoI Encounters: shield, steal time, icy terrain passives: Chillling presence, storm spell Dailies: oppressive force / singularity at-will: chilling cloud, storm pillar (for ap charge) set: High Vizier It's hard to tell but i'm pretty sure i've improved my…
  • I took your formulas and plotted the graphs of them, easier to see how and where stats dimnishes: https://www.desmos.com/calculator/vjbo8ayi46 x-axis represents the given stat value (e.g recovery) y-axis represents the bonus % given from the stat (e.g AP gain % for recovery)
  • Well now I succeeded at the 15th attempt.... The probability of 14 fuse failures in a row is 1/1276 (0.6 raised to the power of 14)