I would second this request for information. I'm soon going to be hitting 50-51 and want to make sure I don't gimp myself. So the question is to anyone who has chosen this Tactical Superiority and can tell us if the mechanics of the skills change in any negative way when you get 5 points into it?
Hmm... actually I was wrong, it was str 15, con 16, dex 13, int 11, wis 11, cha 9 that I was thinking of. So I would say go with that one, and then put +2 con as human. so it becomes 15, 18, 13, 11, 11, 9. But it is also possible that you might want to go 16, 18, 12, 10, 10, 10 - like I assume you suggested yourself in the…
I'm pretty sure once you have marked something it lasts for ~30 seconds or until they hit you for damage. Meaning, if you sidestep their attack or block it, the mark remains. I tried it yesterday to test mechanics, but I was solo at the time, I am not sure if the taunt mechanism last forever if your teammates deal a lot of…
I've only played a guardian so far to 44, but from what I can tell during dungeons control wizard is pretty much the most needed and best class for the team, other than having 1 cleric. But there is an oobvious ploy where if you focus on doing large dps as a control wizard all your abilities seem to smash opponents around…
Obviously it's absurdity to charge real life money for the respec. But I will not deny that I went into this game with full knowledge of this situation, it has become the general practice of F2P mmo's. It is underhanded and decietful to newcommers though who don't yet know the ropes of how F2P games work. As an incredibly…
You cant get 18 str, 18 con at start with human. I'm not sure how good the dwarven passive abilities are but I assume dwarf is better than human. Dwarf is probably better because you get +2 str and con, which is a massive boost too. You want to start with the roll that looks like this: Str 15, Con 17, dex 13, int 11, wis…