Are the devs reading these posts? What's the point of this thread when devs do not respond? There are valid issues being brought up in this post specific to pvp imbalances. At least respond so that people know they are not wasting their time with this thread and/or playing pvp in this game.
Maybe the devs should consider reducing the effectiveness of recovery in pvp modes by say, 50%. Most of the cc spam that people experience comes from players stacking recovery. I think having cc in pvp is important. Toning down cc can easily be done by capping cooldown reduction and ap gain in pvp.
Here is another video showing the high recovery/courage breaker/smoke bomb/blood bath/shadow of demise TR build in action. https://youtu.be/Q5FViHNSVLA
I rewatched the video I tagged above in my previous post. I counted at least 39 dailies used by the TR in that single match (courage breaker + blood bath). I hope that this brings to light some of the imbalances as it relates to recovery and TRs. Thanks.
As mentioned in some previous posts, I strongly believe that the recovery stat needs a cap. Most of the CC problems are a direct result of classes running over 100% or more cooldown reduction in conjunction with artifacts such as the sigil of the devoted, which substantially increases AP gain. Placing a cap of some sort on…