That's a very good point as well......white items are already individualized (that is, the white items you see are only seen by you), why can't they maybe reduce the normal mob drop rates of items above white, but each item dropped is dropped for a specific player. Then bosses they could work in rarer drops that are…
I agree.....at the very least all items that need to be rolled on should be auto-identified......if you have 3 TR's in a group and a blue dagger drops they are all going to roll need on it unless they are running lower level content because none of them really know whether or not they will need the item, they have to…
I lost a pure weapon upgrade on my GWF to a rogue....luckily he had just spammed need because we were still fighting mobs and he couldn't see the screen......he was more than happy to give it to me after the fight though. That being said, the problem with limiting drops to the classes that can use them (so a CW can't roll…
As a software engineer I can't imagine something like this being difficult......as a critical thinker with a love for solving puzzles I feel the developers picked up the foundry, wrapped some duct tape around it and exclaimed "There! I fixed it!". I personally enjoy the gameplay in this game, but there are times where I…
I couldn't agree more.....instead of actually fixing the exploits they wrapped some duct tape around the foundry and called it a fix. What they need to do is revert the foundry experience nerf. And fix the actual exploits. Such as, max of X amount of creatures within a certain radius, if no path can be found to players…
I agree, but I think something does need to be done to get around the exploits currently happening. I think maps where you have to kill all the enemies are perfectly fine (as long as they are not placed in a way that they cannot move).....the ones that are a problem are the ones I read about where you have to (for example)…
From what I've heard, end-game bosses are typically immune to control skills.....but that's what the tank is for (to keep the boss busy)......CW are designed more for handling the adds, which they do very well.
I completely agree....just yesterday I was going through a quest area and saw some torches lining a room...with a few burnt out on each side, wondering why there isn't a way to light the unlit ones on fire and open a secret door. There are so many things they could add in as far as secret areas involving class abilities.…
Maybe they could make a dual spec that works based on where you are? In a PvP environment, you are automatically in spec 2 (your PvP spec) and in PvE areas (everywhere except pvp areas) you are automatically in Spec 1 (your PvE spec)? This would allow separation of pve and pvp specs without allowing people to easily swap…
DisplayFusion (multimonitor management software) also causes the launcher to crash.....someone should start a thread on all software that causes known issues with the launcher (I would, but I cannot find a New Thread button anywhere).