Sounds exactly like Starbases in STO. In which case, prepare for a grind so exhausting and vast, as you have never witnessed before. It took top fleets more than half a year of sinking countless ressources into projects to get their starbases to end tier.
You can't expect the devs to come up with entirely new maps of assets only three months after releasing IWD. Using preexisting technology (HEs and Campaigns) on preexisting maps was the only way to go on such short notice. Hell, I'm actually surprised we're getting both a dungeon and a skirmish. If you wanna blame someone,…
Boss dmg does count more. The only major HE where I actually finished with great success was one where I was late to the party. Boss was already out so I just focused my dmg on him and lo and behold: Great Success! There were about 8 participants in that HE.
Ever since they lowered the contribution requirements, my TR consistently gets placed into the 180 BI bracket on Beholder. Never got my main hand though...
So what exactly are the brackets that can contain the MH as a reward? It's 180 Black Ice for the Beholder and 75 for the various 5-mans? Because, so far, I haven't managed to get anything above that.
Pros: -the D&D - Forgotten Realms Setting; -the combat system -F2P -Beautiful environments Cons - The Grind. Boy, is this game grindy! Getting anything in this game requires 10 times the grind that it does in Cryptics other MMO Star Trek Online. Why the hell does something like Transmog even cost AD?? Why do I have to pay…
It's contribution-based. If two players kill the boss then they both contributed 50%. If those two players invite 98 other players from other instances, everyones contribution goes down to 1%, meaning no one gets the epic reward. It's the cross instance invites that are killing this concept.
I agree with the op. The 51k AD pricing is completely ridiculous. I will not spent that much AD on something that is rendered void the moment i equip a new item in that slot (which is something that happens all the time in an MMO).
I can't speak for all of PW's games but Star Trek Online, which was sort of the prototype for Neverwinter, has really been flourishing ever since it went F2P.