I finally figured out something. Some setting (which apparently was account-synced) was causing this crash. I had heard that deleting ...\Neverwinter\localdata\GamePrefs.pref would fix the issue, but this was not enough for my situation. I went to the Options menu and used the "Reset to Defaults" button for every single…
I've managed to reproduce this on 3 different machines with wildly different hardware/software configurations (Windows 7, Windows 8.1, different AMD/Nvidia cards, desktops, laptops, fresh installs, updated installs, etc.). It happens on pretty much any class I play. At this point, I feel like it's a lingering issue with my…
I am actually getting this "GSM_Quit(). Reason: emEditorMain or utilitiesLibShouldQuit()" crash consistently when I am fully loaded and in very specific areas. Several instances are literally unplayable do to this crash, I have to pray that I can escape the area without crashing. I'm seeing mentions of shaders, so I will…
The type of build that that has been posted in this thread is a fun build for some people. You see, people play video games, and they like to have fun in these video games. They play whatever build they like to play, even if it isn't the meta build. These people also aren't in a rush to play their video games. Starting to…
Knight's Valor bug is definitely still happening for me. I'd love to hear an official response about looking into the issue, it would be greatly appreciated. Cryptic has done well fixing a lot of components of the Guardian Fighter, now there are just smaller annoyances like these that are left over.
Certainly, the current caps on defense and whatnot aren't insane. Cryptic could boost the defensive capabilities of Guardian Fighters by modifying feats and raising certain caps, if that's why some people skip out on builds like these. I suspect they hold back though, due to other classes bringing mitigation to the table,…
Not sure how many times I need to repeat myself, but I am not trying to go through the dungeon at lightning speed. Neither is my party. Can you acknowledge this? Or are you just going to keep repeating that same stuff? Once again, not everyone is trying to rush. Maybe if I say it enough...
I've clearly already responded to this type of post previously. Here: "Basically what happens end-game is that people want to do speed runs and which entails pushing out DPS in every possible way (while still surviving). When people reach this point, they stop caring about anything other than the meta build that can…
Basically what happens end-game is that people want to do speed runs and which entails pushing out DPS in every possible way (while still surviving). When people reach this point, they stop caring about anything other than the meta build that can provide this. The game becomes a grind, they end up complaining about the…
I'm just saying that I don't understand why people want to hop on Neverwinter and say to themselves "I want to do damage, let's go with the Guardian Fighter. Clearly this class is meant for raw DPS!" It's not really the way I want them to, it's the way they are meant to be played in traditional sense. If a tank could do as…
^ This, sooooo much. I understand some GF builds have nice damage output, but it confuses me so much to see Guardian Fighters going DPS (compared to "Great Weapon Fighter"). The threat generation pre-patch instilled this notion that Guardian Fighters absolutely must do damage (not the case any more). It may sound weird,…
dartakx, did you get an estimate on how much reduction it is? I haven't ever sat down and looked over logs with before-and-after marks. I'd be a happy camper if it was something like 10%. The multiplicative factor of having the rest of your team do some "x" percentage more damage is really nice. Enforced Threat seems to…
Either you guys don't read the descriptions of abilities, or Cryptic has not fully implemented the functionality of Mark. I'm talking about "lowered Damage Resistance" in the description for Mark, in particular. :p In case the image ever goes down: "Mark your target. The challenged foe will have lowered Damage Resistance…
Indeed, it does seem ironic that getting hit removes your mark, but you really have to make use of your Guard to prevent this. I understand that Guard can't be up forever, but you will definitely be able to generate adequate threat while Guarding, if even for a few seconds. I built my stats and feats for threat and…
It's purported to be fixed in the upcoming major balance/bug patch, which people can preview on a test server with copied characters. I tried it myself and it is definitely not fixed for my purposes (using Guard immediately after activating an Encounter Power).
simkinfool, that is my exact setup for Encounter Powers. I actually use Knight's Valor for the allied damage absorption, the threat it provides is a nice little bonus.
It's not as amazing as other Tab abilities, penpenstar, I'll definitely admit that. The only thing it does in PvP is provide a damage mitigation reduction debuff on the target(s) though, which is generically good. When looking at, say, a Control Wizard's Tab mechanic, it does pale in comparison in PvP.
When 20+ mobs are hitting you, that is a good thing, honestly (they are focusing on you). The responsibility of the fight after that point falls to other members to burn down these mobs and keep you healed up. Even if your Guard gets drained quickly (which is expected, you should not be invincible), you have your damage…
*wants damage buffs, is playing Guardian Fighter class* That's a sarcastic wink, riiiight? :P Can anyone who says there is still something "wrong" with the class in the midst of these patch notes expand on their point? I can see the T2 dungeons perspective with Guard breaking, but you can acquire set armor that buffs your…
The update looks just about perfect to me. 35% more threat, fixed client/server Guard issue, increased the amount of Guard meter by 10%. 10% to Guard may not seem like much, but we are not supposed to be invincible gods at the same time.
Bump. Still clearly a problem, I see other threads bringing up the issue, but this one really shows the numbers in terms of responses to the issue. Here is another video to accompany the other few that I have seen. I am holding shift the entire fight, immediately after I use the encounter ability Iron Warrior.
Figured I would fulfill two purposes with my reply here. This is my current armor set (took my shield off so you can see the back). The Head, Armor, Arms, and Feet are part of the Indomitable Warrior set. If you were ever curious what that set looks like, here you go (until they implement easier equipment previews).…
Surely after 255+ comments, the developers are exceedingly aware of the problem. They definitely tinkered with it recently, or my latency has changed in some way. I notice that I can block semi-immediately after using Enforced Threat now, instead of having to wait ~2.5 seconds (which would take half my health in damage in…
I hope they do something, it is ridiculously hard to Guard against stuff now. I used to take so little damage in fights, but now I'm soaking up completely unnecessary hits. It screws up really bad when I use an Encounter Power and try to Guard immediately after (which is pretty fundamental to tanking, I believe).
Quoting my in-game bug report: After the 05/23/2013 patch, I can no longer Guard immediately after using certain abilities, such as Iron Warrior. While holding Shift after using Iron Warrior, my character remains in the un-Guarded position, but can still use At Will abilities that require Guard to be active. However, I am…