I have had a potential realization dawn on me. One that saddens me. I feel the need to share it as it may explain a lot if true: The Foundry exists in its current state to allow previously created user content to continue to be available to players, and that may be the sole reason it exists in even its current state.…
@hustin1 Yeah. It could be something as simple as the assets were moved to a new folder and the project is still looking for them in the old location, or they were given a new naming convention that wasn't updated in the search code. After all...the stock Neverwinter world maps are still available with everything else you…
This quote is from the Neverwinter Discussion (Xbox One) > Player Feedback (Xbox One) > THANK YOU WORKS FINE! @nitocris83 Could you ask the following of the team, please? Is it not possible "to either revert or look back at" Foundry versions that "were optimal"? I believe a number of authors have cited the pre-SoMI Foundry…
You have put it out there. What many of us fear, but were afraid to say. I agree with you and hustin1 that I would gladly work on it myself if there were a way.
@iandarksword At a time like this, I'm afraid our only option is to ban all non-Foundry content from our playtime. Let the metrics show our commitment. Demonmonger has the right idea. We need to play each other's quests and promote Foundry authorship with more than just words. People (ahem) need reviews and tips. Imagine…
@darthshanso I suggest you try your best to keep up and bypass as well. (i.e. "Let the Wookie[s] win.") When you get to the end, they're happy because they got what they want, and leave. Now you can go back for what you do. I did just that with The Cloak Tower, and was able to build both bonus chests. Granted, it took some…
@wylonus The simple fix to that exploit (using death/respawn at a campfire to essentially teleport to quest end and complete effortlessly) would be to make Foundry campfires work the same as the rest. You don't revive at them until you "find them" (i.e. are close). The starting spawn point should be the respawn until the…
@waryur Beautiful addition to the thread. :) Thanks for sharing. The determination of the authors to work around those bugs is clear in our continued posts across these Foundry related forum topics, too. I know I had my fair share of workarounds in my quests. Thanks for sharing about the contest, as well! I have never seen…
@demonmonger Fantasies came to life for sure. :) I have a maze in my quest and a test your might zone for the dungeoneering class. There's a scavenger hunt for Trickster Rogues, too. Guild requirement challenges and race tracks are interesting notions I never considered. I'm not sure what your events to generate zen for…
Welcome! Thank you for getting The Foundry content back to playable status! :smiley: Keeping my fingers crossed that The Foundry asset libraries won't stay empty long. :wink: You're doing great! Keep it up! :blush:
Add Visibility options to teleporters. Add interact requirements to teleporters. And...of course...not a new option, but...FIX teleporters in the Foundry so authors can playtest quests with them. :p