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  • i use them together always have always will. WMS is great for spreading weapon enchants like plague fire and increases damage done by your at wills and as said above Tide of Iron is excellent for increasing damage, stamina, and making aggravated strike hit much harder combo with mark and knights challenge. also i kinda…
  • I find it funny that people with their wallets wide open are asking for more challenging content if you wanted a challenge, should you not keep your money? I agree it needs more challenge but i just found it funny is all.
  • I Agree with the idea. i dont pvp but i can see how this would improve new player pvp experience and make more people want to do it more often then when they hit higher tiers of enemies it introduces them to how hard pvp is at higher levels. If I were new I would be mad every day if i chose to level using pvp and people…
  • yeah cha/int all the way you cant really beat gaining CA on crit +severity increase. CA=15% damage+cha bonus+power bonus+dmg bonus and crit% from stacks of chill from CP+int bonus and the myriad of other boosts from rene.
  • also many of the paladins powers and feats and abilities (auras which affect the paladin and all allies in the area) are centered ONLY around the paladin or a single allied target though this may change slightly over time. as soon as an ally moves out of the paladins 30-40' range they lose almost all benefits and many…
  • extremely well. if its a real question about how it damages it still takes the damage you would have taken and sends it back but you are still immune.
  • I fully approve of this message. paid for by no one. because i am often between the enemy and my ally but my ally still gets hit full damage. well half, thanks kv.
  • actually its a very unknown secret that garakas when his hand is raised absorbs the party's damage and throws it back at the party so yes the dc is buffing him but only because the dc is also buffing the party so it has little to do with the dc and more to do with the party's damage vs garakas so if the party hits him 400k…
  • just gonna focus on this one for my feed back. im not replying to malfar just riffing off his vibe. what if it were like bark shield without charges it prevents a set amount of damage over the duration he mentioned i.e. 3200 damage totally negated for the amount of time the duration lasts, maybe about 6 seconds. (this can…
  • I'm using shielding strike and valorous strike. enmity smite and sacred; i like the extra damage for shielding and smite. i use valorous for its uping to DR and its faster to hit than shielding. i have to concentrate on a single target using this setup. Against harder hitting enemies i run templars instead of sacred.…
  • Feedback- So was thinking on the aggro issue for the paladin and the solution to the problem may be simple. Oathstrike causes enemies to strike the paladin for 2 seconds.... single target. What if the aggro but not the damage from oath strike was an aoe around the target and so was the force to attack could make the aoe…
  • you all act like everyone has stuff like that i have a guild that is 3 guilds separated/joined. know how many of my guildies even have 19k gs and more than a normal vorpal? like 7 out of 1200. just sayin man.
  • "You might see something i dont but laying down the facts as I see it Paladin as class as it stands now just dont cut it." but see thats the thing mod 5 isnt like mod 6 its going to be quite different cws arent going to be able to fully heal themselves with lifesteal neither is anyone else at least not reliably especially…
  • Don't mind marnival he and shweifer have thier own preconceived notions about the paladin probably because this game is so dps-centric. Don't know what characters they run but it cant be protector GF because pally actually hits harder and faster than that particular model of GF. They don't understand how it works. This is…
  • Going to make both because i have the slots for it and i actually like paladins. but my first choice will be protection. I like the playstyle of it.
  • ha well maybe a small boost like 5-10%. or even just 200 dmg, if thats too generous. i definitely agree that the shared ones do need a good one though especially oath strike for its speed its damage is terrible.
  • For pally to be Jesus Christ, Leonidas, and Achilles rolled into one i guess. and agreed on the dmg boost; at wills could also benefit from a boost.
  • 3rd hit of valorous strike does not need to hit to gain bonus simply need to enter combat and swing. vow of emnity- activates sacred weapon and works well with it as i thought it would. it makes smite and sacred weapon worth having on the bar. aura of wrath-without templars wrath this is a great damage increaser works with…
  • suggestions about t.hp and low damage: take 100% from wrath and scatter the difference into damage abilities to keep a check and balance. -not into the daily. because i cant really see any reason any paladin would ever need that much t.hp every 10 seconds or so. theres just too much protection and thp. ive been playing…
  • Protector Paladin level 41 Templars wrath gives too much t.hp I get 8k just from hitting 5 people with it 300% is a little much. plus the combo of heroism would make me incredibly difficult to kill. Add in lay on hands even if you do get down to 1% hp bam to full then use wrath to get more t.hp which will get me more and…
  • was thinking about sw and the change to life steal and temp lock what if one of thier attributes gained a slight increase in % for the sw ONLY. so it procs more often for them then other classes since its so integral to thier spec. up to the devs though i guess.
  • I also believe and have faith that the Paladin will not make GF's obsolete for me its just another flavor of tank or healer. yeah its a great wall and everything but so is a gf and many of these hard taunts... they last for maybe 2 seconds for most of them two seconds isnt anything to write home about. that said Paladin is…
  • Paladin feedback I picked sacred weapon first because empowering my attacks is good for soloing then went for a second level in radiant strike because this ability is a good one excellent aoe damage speed and range on it. valorous strike is also a decent attack so far Divine judgement is a good attack as well useful for…
  • [IMO if they want a SW that can do any good on PVP the only thing they have to do is just giving control skills to the soul pet. That will force the attacker to kill first ur pet giving u time to use ur own skills and at same time suddenly the damnation path is going to be considered as a possibility and not just a bad…
  • I second the transmute library idea no sense in keeping transmutes in the inventory not like it isnt full of stuff 90% of the time anyway plus if I'm gonna shell out 60k to change one items' "look" I should be able to have that look forever if I want regardless of gear changes/upgrades.
  • What I said was never aimed at you athelas, nor was I complaining. I was simply stating a fact; accusing me of accusing (even an imaginary accusation) is still an accusation. :) I was talking more of the general outcry about the paladin I don't think its a big deal. its just another class that can tank or heal. but gf does…
  • yeah but the paladins entire party has to basically be 30'-40' from him in order to gain any of his aura benefits and many of his protections and buffs are only from that distance 30-40' isnt that far but with a gf its abilities shower the team from far away you gain its benefit just from it being in the party where ever…
  • paladin might replace gf in terms of people who hate gf but people who like gf will play both because i imagine that a GF DC and OBP will do amazing things. and really though paladin being a tank is probably gonna be kinda like being a gwf sentinel trying to hold aggro against a whole room of 40 mobs it works for about a…
  • Paladin been waiting since launch real excited for it; I'm really interested in the way the devs plan to go about it and I always love paladins in almost every game. For my vote sword mage because of the same interest and it would be pretty cool to fight and weave magic at the same time I'm curious as to how that would…
  • Is it really that different it feels the same for me there's just more to do than previously I found the old cleric boring useful but boring I feel its more useful and fun to play and its only a waste if you waste it. Many of the mechanics haven't actually been wiped they've just been added to. -way i see it.