I am realy impressed regarding those changes, specialy refinement item drops from quest. That will help players alot. Also huge + on increasing til requirement for Tiamat, presonaly id go above 2200 or so, but 1800 is still way better then what we have now. You could also add more refinement items to all dungeon chests :D…
What i originaly ment was, majority of players are too weak to even try tiamat as it is atm. Altho many of us can do it with ease due to our "uber gear" or howerver you want to call it. And this gear has nothing to do with donating and transfering our money to AD. Most of us (the ones who actualy win tiamat atm) are older…
@nehemiah217 As a gf, max out defensive stats, including stamina regen and aoe resist. Get blue dragon glyphs, use Knights recover, into the fray + KV + anvil of doom(right usage of it with knights recovery is instant heal to full health) for T2s. Steel defence also does the job. To increase damage get CA bonuses and crit…
That is a great idea. Killing tiamat to get some kind of camagin item a few times to unlock eTiamat sounds great. People would have to learn tactics. Even addin like quest would be great. Pop each color of the gem once to protect people from breath in a winning tiamat to compleate quest. Only then you can go to eTiamat
The reason for 2700 gear score entry requirement is simple: if you dont have at least blue lvl 70 t1 gear, you get 1 shot by everything in tiamat. 2700 Gear score is achieved by full rank 7 enchantments, blue T1 elemental gear, epic main + offhand lvl 70, epic arti neck and belt, and 4 epic artifacts. Such gear is not hard…
At the moment, only rewards that can increase your battle capatibility are elemtal epic set parts, that are easy to get from T2 dungeons. We only do tiamat for rewards such as artifacts and eggs at the moment, so we can make some profit out of doing it. If the difficulty of tiamat goes down, everyone will get those…
If you had won tiamat in m6 you would know its almost impossible to do it with feytouched, since damage from black head is boosted by 2000% hitting our tanks for 700 mil and wiping the floor with our dead bodies. Thus I banned use of Feytouched enchantment in my channel, and trust me, things got way easier.
I still outdps SWs with fabled gear and CWs with feytouched most of the time in dungeons, not a tiamat tho, %hp damage is still bigger than my 500k sure strikes and 3 mil IBS hits. Still im an example that gwf can compare with other high dps classes. Every class can be op if you know how to play it.
good SWs with fabled set manage to get heads down for 50% alone, but that is not exploit, its just efficient usage of set from mod 4, Cw with Feytouched had lower damage than me, aka took 4th place in 1 of the runs, so yeah good GWF can overdps feytouched. Also had 1 bug in one of the runs when feytouched delt 72 mil…
Please fix the problem with Hoard reclamation not being able to accumulate. We are finishing Tiamat few times per day, getting no rewards for it... It kind of sux.
Bug appears when you trigger unstoppable multiple times, without taking damage. Once bug appears, you will have to lose ALL of your "temporary" HP to be able to go unstoppable again.
Hello, im a 2.7k by new GS standard, 85k hp, 21.5% damage resist from defence and AC When i go into full unstoppable i have 180k hp(roughly) 51.5% damage resist in total. As i am standing in my DCs astral shield my defences should be increased. And there is also knights valor from our GF. So this was the setup we tried in…
i tried killing mobs from 2 levels under me to 2 levels above me and still no drops.. Went to old maps in sherendar and dread ring, also no drops. Time to time it happens i start getting refinement stones as in old times for about 1 hour or so, then i get 1 every few minutes and at last i get about 1 per hour then nothing…
talked to some other players, seems like we were getting stones till lvl 63, then they suddenly start dropping 1 per hour or so.. maybe something wrong with level based droping system?
And once again dragon's hoard enchantments are not working. They were working yesterday when i played in sherendar 2nd zone, but today when i started the new maps there wasnt a single drop in 1 hour (yes i know drops now go to bag automaticaly, you dont have to pick up, but there werent any, i got my 24 peridots for about…
In all, and i mean ALL mmorpgs i have played over past 15 years, definition of raid was group of PREMADE groups aka. people form parties before entering a dungeon, then they stay TOGETHER as a party in that dungeon, without being separated in random instances. So here is my question: why did you make guilds in this game if…
Like i said, Fanning the Flame works propperly (does not benefit from FW when on mastery), but the Smolder it applys doesen't benefit from Focused wizardry like it should. Also chilling pressence (would be even better if smolder/rimefire would benefit from it) in new module is way more benefitial then critical…
Tested it again on live server today, but chililng pressence + smolder / rimefire still doesen't work together, same with smolder damage from fanning the flame and focused wizardry. Would be awesome if it would be fixed since smolder is main dmg source for fire wizards and this bug lowers its dmg for 36 - 72% (depending on…
Hello, well about fanning the flame + focused vizardry when you have it on mastery, it applies smolder to nearby targets and that smolder damage isn'nt buffed by focused vizardry. Also none of smolder/rimefire is buffed by chilling pressence, sadly.